juvantae Posted June 15, 2022 Posted June 15, 2022 Trying to get this creature to spawn standing up straight, it says something about the controller in nifskope, and sadly i am pretty new to alot in the ck and nifskope, does anyone know why the model looks like its legs are broken on the floor and how i could fix that? : P
Swe-DivX Posted June 16, 2022 Posted June 16, 2022 Usually a defect in the skeleton. Is it a lot of work to delete it and add it again?
juvantae Posted June 16, 2022 Author Posted June 16, 2022 No i could try that, i just tried to port another model from blender messing around a bit attempting to learn, I got imperfect cell from DBZ, i got him into the ck but he is doing the same thing, his legs arent broken but hes laying on the ground, almost exactly the same as the titan and also says something about the root controller Would i legit have to add a new skeleton for the new model? The models might be reallyyy tall aswell since they where just ported from blender and werent initially in skyrim, like the titan is easily taller than a draugr while laying down (probably about 100-200feet tall while standing) which all normal skyrim npcs and enemies are no more than 5-15feet tall which i was going to fix of course but i was just working up to that
Swe-DivX Posted June 17, 2022 Posted June 17, 2022 If I were you, I would create a reference in body slider for the different titan races. Scale down the titan. And put the scale in the race form. Then it will be much easier when you have to create armor for the titan.
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