Jump to content

New modder's resource (or I just found it or something)


Recommended Posts

Posted

CommonLibSSE-NG.  

 

Quote

CommonLibSSE NG has support for Skyrim SE, AE, and VR, and is able to create builds for any combination of these runtimes, including all three. This makes it possible to create SKSE plugins with a single DLL that works in any Skyrim runtime, improving developer productivity (only one build and CMake preset necessary) and improving the end-user experience (no need to make a choice of multiple download options or select the right DLL from a FOMOD).

 

Builds that target multiple ABI-incompatible runtimes provide the necessary (but minimal) abstractions needed to work transparently regardless of the Skyrim edition in use. All functionality and classes from all runtimes is always available for potential use, with the necessary support for probing the features available. This allows single plugins that dynamic alter their behavior to take advantage of the specific features of a single Skyrim edition (e.g. VR features) when that runtime is present.

 

If you're making mods with DLLs, then ... seems like a win to me.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...