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Animation errors in papyrus log causing frame rate issues


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Posted

I have a repeating papyrus log animation error that is causing a drop in frame rates that I could really use some help with.  I'm wondering If I loaded or built something wrong in FNIS or NEMISIS.  In game all the animations appear to work fine except for occasional slower frame rates due to the errors. I just don't have a clue what is causing this.

 

I'm getting the following XMPS AA variable type errors repeatedly in the papyrus logs:

   [04/25/2022 - 06:52:08PM] error:  (000D0FF6): cannot fetch variable named FNISaa_1hmeqp of type int, returning 0.

 

_1hmeqp is an XPMS AAGroup variable, one of 16. 

The error reapeats 12 times for each of the 16 variables for a total of 192 times. 

   

Example of the full error:





............................Something like the following occurs often/constantly.

 

[04/25/2022 - 06:50:13PM] error:  (0001A68A): cannot fetch variable named FNISaa_shout of type int, returning 0.
stack:
    [ (0001A68A)].WIDeadBodyCleanupScript.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 534
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 498
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _sprint, Value: 0, Priority: 0, Mod: XPMSE, Group: 3
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _2hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _axeeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1

 

................................... Later for each of the 16 variables I get 12 repeats for 192 entries 

 

[04/25/2022 - 06:52:08PM] error:  (000D0FF6): cannot fetch variable named FNISaa_1hmeqp of type int, returning 0.
stack:
    [ (000D0FF6)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 519
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 498
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

 

I have rebuilt FNIS and NEMISIS multiple times to no effect.

 

FNIS log excerpt:




Affected Variables Excerpt:
AA files: 0 slots: 0 missing:  0  clips: 0  unused clips: 0  wasted clips: 0
Reading XPMSEAAgroup XPMSE _1hmeqp: 0:3/2 1:3/2 2:3/2 3:3/2 4:3/2
AAgroup XPMSE _2hmeqp: 0:2/2
AAgroup XPMSE _2hweqp: 0:2/2
AAgroup XPMSE _axeeqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2
AAgroup XPMSE _bowatk: 0:4/4
AAgroup XPMSE _boweqp: 0:2/2
AAgroup XPMSE _bowidle: 0:3/3
AAgroup XPMSE _maceqp: 0:2/2 1:2/2
AAgroup XPMSE _dageqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2
AAgroup XPMSE _magatk: 0:39/39
AAgroup XPMSE _magcastmt: 0:20/20
AAgroup XPMSE _magcon: 0:10/10
AAgroup XPMSE _magidle: 0:2/2
AAgroup XPMSE _magmt: 0:20/20
AAgroup XPMSE _sprint: 0:13/12
AAgroup XPMSE _shout: 0:12/12
FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
'Mod:XPMSE b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:164 aaclip:483 !md:0 av:0 av+:0 s+:0
 V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
AA files: 164 slots: 170 missing:  6  clips: 483  unused clips: 11  wasted clips: 0
Reading ZaZAnimationPack'Mod:ZaZAnimationPack b:490 s:39 so:14 fu:261 fuo:15 ch:0 +:803 pa:0 km:0 ofa:43 aa:0 aaclip:0 !md:14 av:0 av+:0 s+:122
 V8.00 ...     ChAnims:1665     CTD:7.9%     pOpt:0.1%
AA files: 0 slots: 0 missing:  0  clips: 0  unused clips: 0  wasted clips: 0

 

................  Final log lines looks successful to me.

 

 6889 animations for 24 mods successfully included (character)
 b:789 s:806 so:18 fu:263 fuo:15 ch:0 +:3692 pa:4 km:1 ofa:58 aa:1233 aaclip:5862 !md:1045 av:0 av+:0 s+:3006
 patch:9 Fmods:19 Emods:5 SAfiles:17 selectors:777 magmt:1 magcastmt:1
ChAnims: 6889(1233)  CTD:59.5%  pOpt:8.0%  max: 11576  LC: 15569 (max. 26162)

 

 

From the NEMISIS PatchLog:



Examples of the WARNING Listings. All of them come from Devious Devices or ZAZ.  These animations do work in game, so I think the working animations are from FNIS.  


[10-04-2022 13:27:13] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_dw_sprintforwardsword.hkx

 

[10-04-2022 13:27:13] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dw_sprintforwardsword.hkx

 

[10-04-2022 13:27:30] WARNING(1013): Animation has not been registered in defaultfemale.hkx file. The animation will not work. Please contact the mod author | Animation: animations\dd\abc1_h2h_locomotionpose.hkx

 

[10-04-2022 13:27:30] WARNING(1014): Duplicated animation file has been detected | File: defaultfemale | Animation: zazappillsxhip01a.hkx | Mod: ddc, zazanimationpack

 

..............Final log lines looks successful to me.

[10-04-2022 13:27:30] Global reset all: FALSE
[10-04-2022 13:27:31] Running script: SexyMove detector.py
[10-04-2022 13:27:31] Running script: XPMSE detector.py
[10-04-2022 13:27:31] Number of animations: 12836
[10-04-2022 13:27:31] Behavior generation complete: 21 second(s) taken

 


 

I really need help with this.


 

  • 1 month later...
Posted
On 5/17/2022 at 12:20 AM, remodel said:

I have a repeating papyrus log animation error that is causing a drop in frame rates that I could really use some help with.  I'm wondering If I loaded or built something wrong in FNIS or NEMISIS.  In game all the animations appear to work fine except for occasional slower frame rates due to the errors. I just don't have a clue what is causing this.

 

I'm getting the following XMPS AA variable type errors repeatedly in the papyrus logs:

   [04/25/2022 - 06:52:08PM] error:  (000D0FF6): cannot fetch variable named FNISaa_1hmeqp of type int, returning 0.

 

_1hmeqp is an XPMS AAGroup variable, one of 16. 

The error reapeats 12 times for each of the 16 variables for a total of 192 times. 

   

Example of the full error:

 

  Reveal hidden contents

 

 

 

 


............................Something like the following occurs often/constantly.

 

[04/25/2022 - 06:50:13PM] error:  (0001A68A): cannot fetch variable named FNISaa_shout of type int, returning 0.
stack:
    [ (0001A68A)].WIDeadBodyCleanupScript.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 534
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 498
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [Active effect 5 on  (0001A68A)].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _sprint, Value: 0, Priority: 0, Mod: XPMSE, Group: 3
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _2hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:13PM] Nemesis CompareAnimVar (AnimGroup: _axeeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 4, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[04/25/2022 - 06:50:14PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1

 

................................... Later for each of the 16 variables I get 12 repeats for 192 entries 

 

[04/25/2022 - 06:52:08PM] error:  (000D0FF6): cannot fetch variable named FNISaa_1hmeqp of type int, returning 0.
stack:
    [ (000D0FF6)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 519
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 498
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [Active effect 10 on  (000D0FF6)].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 
 

 

 

 

 

 

I have rebuilt FNIS and NEMISIS multiple times to no effect.

 

FNIS log excerpt:

 

  Reveal hidden contents

 

 

 


Affected Variables Excerpt:
AA files: 0 slots: 0 missing:  0  clips: 0  unused clips: 0  wasted clips: 0
Reading XPMSEAAgroup XPMSE _1hmeqp: 0:3/2 1:3/2 2:3/2 3:3/2 4:3/2
AAgroup XPMSE _2hmeqp: 0:2/2
AAgroup XPMSE _2hweqp: 0:2/2
AAgroup XPMSE _axeeqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2
AAgroup XPMSE _bowatk: 0:4/4
AAgroup XPMSE _boweqp: 0:2/2
AAgroup XPMSE _bowidle: 0:3/3
AAgroup XPMSE _maceqp: 0:2/2 1:2/2
AAgroup XPMSE _dageqp: 0:2/2 1:2/2 2:2/2 3:2/2 4:2/2 5:2/2
AAgroup XPMSE _magatk: 0:39/39
AAgroup XPMSE _magcastmt: 0:20/20
AAgroup XPMSE _magcon: 0:10/10
AAgroup XPMSE _magidle: 0:2/2
AAgroup XPMSE _magmt: 0:20/20
AAgroup XPMSE _sprint: 0:13/12
AAgroup XPMSE _shout: 0:12/12
FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00
'Mod:XPMSE b:0 s:0 so:0 fu:0 fuo:0 ch:0 +:0 pa:0 km:0 ofa:0 aa:164 aaclip:483 !md:0 av:0 av+:0 s+:0
 V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
AA files: 164 slots: 170 missing:  6  clips: 483  unused clips: 11  wasted clips: 0
Reading ZaZAnimationPack'Mod:ZaZAnimationPack b:490 s:39 so:14 fu:261 fuo:15 ch:0 +:803 pa:0 km:0 ofa:43 aa:0 aaclip:0 !md:14 av:0 av+:0 s+:122
 V8.00 ...     ChAnims:1665     CTD:7.9%     pOpt:0.1%
AA files: 0 slots: 0 missing:  0  clips: 0  unused clips: 0  wasted clips: 0

 

................  Final log lines looks successful to me.

 

 6889 animations for 24 mods successfully included (character)
 b:789 s:806 so:18 fu:263 fuo:15 ch:0 +:3692 pa:4 km:1 ofa:58 aa:1233 aaclip:5862 !md:1045 av:0 av+:0 s+:3006
 patch:9 Fmods:19 Emods:5 SAfiles:17 selectors:777 magmt:1 magcastmt:1
ChAnims: 6889(1233)  CTD:59.5%  pOpt:8.0%  max: 11576  LC: 15569 (max. 26162)

 
 

 

 

 

 

From the NEMISIS PatchLog:

 

  Reveal hidden contents

 


Examples of the WARNING Listings. All of them come from Devious Devices or ZAZ.  These animations do work in game, so I think the working animations are from FNIS.  


[10-04-2022 13:27:13] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_dw_sprintforwardsword.hkx

 

[10-04-2022 13:27:13] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dw_sprintforwardsword.hkx

 

[10-04-2022 13:27:30] WARNING(1013): Animation has not been registered in defaultfemale.hkx file. The animation will not work. Please contact the mod author | Animation: animations\dd\abc1_h2h_locomotionpose.hkx

 

[10-04-2022 13:27:30] WARNING(1014): Duplicated animation file has been detected | File: defaultfemale | Animation: zazappillsxhip01a.hkx | Mod: ddc, zazanimationpack

 

..............Final log lines looks successful to me.

[10-04-2022 13:27:30] Global reset all: FALSE
[10-04-2022 13:27:31] Running script: SexyMove detector.py
[10-04-2022 13:27:31] Running script: XPMSE detector.py
[10-04-2022 13:27:31] Number of animations: 12836
[10-04-2022 13:27:31] Behavior generation complete: 21 second(s) taken

 
 

 


 

I really need help with this.

 

 

Seems like I've just got the same issue. Don't know how to fix it for now

 

  • 1 month later...
Posted

Broke down and finally tried Nemesis and FNIS again to add some newer combat mods.

 

Managed to get all creature animations working but now getting significant freeze/stutter issues. Tried several guides (found on LL and Nexus) but no method I could find via searching eliminated the log spam.

 

99% of papyrus entries are "Nemesis CompareAnimVar (AnimGroup*". Talking about over 10,000 entries in a 15min time span with well under 100 XPMSEWeaponStyleScaleEffect entries.

 

Tried each of the patches available here https://www.nexusmods.com/skyrimspecialedition/mods/60363 but they didn't seem to make any difference. Turns out the patch only works with Nemesis, not with FNIS animations also active.

 

For now, removed Nemesis. Hopefully the rewrite (in progress) will include fixes or some big brain comes up with a workaround.

 

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