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Aradia Potions and Mushroom conversion for SE?


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  • 2 years later...
Posted (edited)
On 5/13/2022 at 1:51 AM, Etherwind said:

You can just run them through Cathedral Assets Optimizer and they'll work fine.

i tried that, it hasn't worked. My potions and mushrooms looked the same, I ran the meshes of each mod through SSE Nif Optimizer and that seemed to make them work. 

Edited by anewloverlabsuser
Posted (edited)
On 6/11/2024 at 9:30 AM, anewloverlabsuser said:

i tried that, it hasn't worked. My potions and mushrooms looked the same, I ran the meshes of each mod through SSE Nif Optimizer and that seemed to make them work. 

 

There's an updated version for SE/AE with some additional sounds and effects made by Husky1o1 at the end of Aradia's original thread here. Make sure you don't have other mods overwriting mushie meshes/textures.

 

 

Aradia's Mushrooms remains one of LL's many hidden gems that never got their own thread. Sorry for the late solution, thelordofroses.

Edited by SlicedBread

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