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Posted

Hmm, thanks for the help. Perk entry points is interesting because elden rim has a patch that enables a setting in scrambled bugs allowing multiple perk entry points. I can see if disabling that helps. On my side, I'm finding that these crashes don't happen when not using a KS hair. So if I just play the game normally w/ a non-smp hair, I don't crash even in an hr of gameplay. However, the minute I switch, within a few minutes, I'll get a crash. Interestingly enough, I can now reasonably replicate the crash. I switched my smp back to 1.5 and I could run around fine w/ kssmp, but the minute I quicktravelled, I would crash and get a call stack. The common item I'm seeing is BSFadeNode in the callstack but idk if thats the problem. I attached two logs from when I got these change location crashes. 

Crash_2024_4_14_23-20-12.txt Crash_2024_4_14_21-12-0.txt

Posted

Again both callstacks are corrupted.

 

0x1F276FC3903 was caused by a ai package of type Sandbox attached to form id 0x00013347 "Alessandra" from Synthesis.esp.

 

0x7FFD12F337A7 is the same as before (perk entry point), except this time its on form id 0x0002C927 "Severio Pelagia" from Synthesis.esp.

 

Smells like Synthesis.esp is messing things up.

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