proado123 Posted April 26, 2022 Posted April 26, 2022 Hey peep, I am running both FNIS (For sexlab + creature) and Nemesis (For combat) This is the guide I used and followed to get everything work : All the creature animation work properly (incl Draugr and Falmer) except Chaurus (both small Chaurus and Reaper) However, it is very weird because it does work when the scene started , but if you switch animation (O), sometime it seem like the actor is trying to reset, then the chaurus get stuck in idle. This mostly happen in the 1st stage, but it also happen in 2nd 3rd 4th stage as shown in video, but less frequent. And the animation the bugged out is not consistence and random when the scene start (ie Sometime BillyBreeding work, and sometime it bugged out) Heres a video example : https://streamable.com/5hxth7 Just wondering does this happen to someone else ? if so, how do you fix it. Thank you !
Gameplayer Posted April 28, 2022 Posted April 28, 2022 HA, well.... I have found that..... With MO2, I just make a new profile for Nemesis, Then on that profile I have all my Nemesis files checked and I just run those for the Outputs. Then go back to the main profile and just run FNIS for the entire main profile even still have Nemesis stuff checked get the Outputs. Well for a long while that was actually working for a few Nemesis files. However, Well I started using SkySA and a good amount of Nemesis files, now my Sexlab Animations dont play. Sexlab says Idles and Creatures ? in its MCM. I might have to rethink my Load Order, not sure I want to give up on the new combat stuff I have.
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