SomeGuyOfTheWeb Posted April 11, 2022 Posted April 11, 2022 Hey horny gang, I've been thinking about trying to develop Scalar humanoid meshes that fit peoples body scale. (Not sure exactly how to explain it but for example the 3d models hip size would be almost the exact same as yours) I don't know exactly what to search but do you guys have any recommendations or resources surrounding either. Vr full body tracking (Including a seperate head band I could use as a replacement for the VR headset in terms of tracking) OR "Body" recognition to help find peoples Proportions or at least some lesser/combo version of this that also uses manually placed nodes (Like what Maximo does for auto rig, but instead stretching a model to fit it all) (Im not super buffed up on technical terms but this seems like a nice summer project)
Tungsten Seraph Posted October 13, 2022 Posted October 13, 2022 Consider employing the methods used for bonelab's model scaling or similar, where ratio of movement scales rather than a mesh or model.
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