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Help with Neck / Body interface - body culling issue, maybe?


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Posted

Every time I edit a body in Blender and export it, I get this difference in texture from body to head:

 

1772362281_game2022-03-2815-53-48.png.60393cc764736679443cb1fd1334423b.png

 

My standard way to solve it is to export the mod to Ayane with ABC Transformer Tool, and then back to the original girl.

Extract the body mesh and insert it back in the mod I'm working on.

 

In the case of Marie / Kanna mods, this is impossible because the boobs deform, throwing down the drain all my work.

Does anyone know how to fix this?

I've noticed that messing up with body culling does help some times, but it doesn't fix it 100%.

 

Any help will be highly appreciated.

 

 

 

Posted

i dont know the exact solution to this. maybe upload the files, it could be textures not matching up properly. Even if the textures match up, the mtcol (in tmc object tool) might be slightly different. try editing that. if you are 100 % sure that its due to blender, use timmyc's doa5obj converter. load the tmc file, select marie, check "correct neck vertices" and select "smooth seems". press inject. see if that helps

Posted
1 hour ago, cantaimboyzes said:

i dont know the exact solution to this. maybe upload the files, it could be textures not matching up properly. Even if the textures match up, the mtcol (in tmc object tool) might be slightly different. try editing that. if you are 100 % sure that its due to blender, use timmyc's doa5obj converter. load the tmc file, select marie, check "correct neck vertices" and select "smooth seems". press inject. see if that helps

 

Thanks for the reply.

This mod has a body texture which should work with both Marie and Kanna's head included:

 

Marie_DOAXVV_Festival_Goldfish.zip

 

I will try Timmyc's obj tool.

Posted

Timmyc's obj tool solved the issue, thanks!

Posted
On 4/5/2022 at 1:05 AM, timmyc said:

Glad to know my tools are still being put to good use ? you guys are awesome 

 

Thanks for the great tools!

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