Rodelga Posted March 26, 2022 Posted March 26, 2022 the mod is supposed to be simple, pick woman, make her pregnant and flag her as potential lover but I can't seem to make it show in the interaction menu Quote breed_interaction = { category = interaction_category_friendly common_interaction = yes use_diplomatic_range = yes interface_priority = 70 desc = breed_interaction_desc is_shown = { scope:actor = { is_female = no is_adult = yes } scope:recipient = { is_female = yes is_adult = yes } } is_valid_showing_failures_only = { scope:recipient = { is_diplomatically_available = yes } } auto_accept = yes on_accept = { scope:recipient = { make_pregnant = { father = scope:actor } set_relation_potential_lover = scope:actor add_opinion = { target = scope:actor modifier = brd_opinion } } } ai_will_do = { base = 0 } ai_potential = { is_ruler = yes } ai_targets = { ai_recipients = spouses } ai_frequency = 0 }
Dwjliel Posted March 26, 2022 Posted March 26, 2022 It SHOWS for me an d tooltip indicates it works as intended, so check the basics is the text file itself encoded as UTF 8-BOM? Saved in Documents\Paradox Interactive\Crusader Kings III\mod\yourmod\common\character_interactions ? You dont have some left over test code anywhere thats also got 'breed_interaction = {' defined somewhere? thats overwriting your interaction? Is the interaction in its own text file? if not its possible an ABOVE interaction is coded badly so it never reaches this one. U are targetting an adult with an adult yes? Finally ai_will_do = { base = 0 } means ai will never do it, sp the other ai settings are pointless
Rodelga Posted March 28, 2022 Author Posted March 28, 2022 On 3/26/2022 at 2:42 PM, Tlam99 said: If this is json you missed alot of "," im not using json, i tried using the wiki On 3/26/2022 at 3:24 PM, Dwjliel said: It SHOWS for me an d tooltip indicates it works as intended, so check the basics is the text file itself encoded as UTF 8-BOM? Saved in Documents\Paradox Interactive\Crusader Kings III\mod\yourmod\common\character_interactions ? You dont have some left over test code anywhere thats also got 'breed_interaction = {' defined somewhere? thats overwriting your interaction? Is the interaction in its own text file? if not its possible an ABOVE interaction is coded badly so it never reaches this one. U are targetting an adult with an adult yes? Finally ai_will_do = { base = 0 } means ai will never do it, sp the other ai settings are pointless Yes no, my only other file is Localization and the opinion modifier that defines "brd_opinion" I am 100% sure its because my whole coding is bad yes, im using pretty King Murchad who is 39 and tried to use it on courtiers, a wife i married and neighboring rulers wives the interaction just does not show up for me
Dwjliel Posted March 28, 2022 Posted March 28, 2022 Have you activated the mod in the playset? Not got a 2nd version loading from steam messing with ur offline version or something? I can 100% assure you the code displays and successsfully works/impregnates people. The code is functional; it must be your setup. Please double check the things I said in my 1st post. Other than that back in my ck2 modding days, I'd sometimes have a file just bug out. It'd look perfect, but just not work. What I'd do is make an entirely new text document and copy the code FROM HERE ( your OP) NOT from the none working text document. Delete the old file, save the new one with a DIFFERENT name, even just 1 letter. Basically just a freshly made clone . See if that works. Thats all the help i can offer you, The code works, you've got something else askew somewhere. Good luck.
Rodelga Posted March 30, 2022 Author Posted March 30, 2022 On 3/28/2022 at 2:31 PM, Dwjliel said: Have you activated the mod in the playset? Not got a 2nd version loading from steam messing with ur offline version or something? I can 100% assure you the code displays and successsfully works/impregnates people. The code is functional; it must be your setup. Please double check the things I said in my 1st post. Other than that back in my ck2 modding days, I'd sometimes have a file just bug out. It'd look perfect, but just not work. What I'd do is make an entirely new text document and copy the code FROM HERE ( your OP) NOT from the none working text document. Delete the old file, save the new one with a DIFFERENT name, even just 1 letter. Basically just a freshly made clone . See if that works. Thats all the help i can offer you, The code works, you've got something else askew somewhere. Good luck. I managed to make the mod work, not without your help so I appreciate the time you could give me.
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