Jonky2332 Posted March 14, 2022 Posted March 14, 2022 Greetings! Is there any way to change my quest stage when a specific Rune is planted on a specific Object Reference? I tried out OnHit Event (that works for any other spell) but it didn’t work with Rune spell. I guess it’s something different and do not technically hit the object. Maybe there is an Event when a Decal texture is appeared on the Object? Idk. Any opinions about this? Discussions are also welcome Maybe I can also learn something from your thoughts.
blank_v Posted March 14, 2022 Posted March 14, 2022 I don't know if this will work but u can try using OnEffectStart event to place on "self" reference XMarker XMarker = self.placeatme( xReference, 1 ) and this way u can get X and Y of XMarker ( XMarker.x // XMarker.y ) and then You can just "manualy" check if "rune" was placed on your object reference... u can also get X and Y of Your reference and check if XMarker was close enough to ObjectReference... or u can create TriggerBox and use it to see if XMarker was created on / near this reference... but ofc. remember to delete XMarker once You done... XMarker.Delete() if u don't delete it, it will stay forever in save file...
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