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Creation Kit - Runes Event help


Jonky2332

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Posted

Greetings!

Is there any way to change my quest stage when a specific Rune is planted on a specific Object Reference?

I tried out OnHit Event (that works for any other spell) but it didn’t work with Rune spell. I guess it’s something different and do not technically hit the object. Maybe there is an Event when a Decal texture is appeared on the Object? Idk.

Any opinions about this? Discussions are also welcome :)

Maybe I can also learn something from your thoughts.

Posted

I don't know if this will work but u can try using OnEffectStart event to place on "self" reference XMarker

 XMarker = self.placeatme( xReference, 1 )

 

and this way u can get X and Y of XMarker ( XMarker.x // XMarker.y )

and then You can just "manualy" check if "rune" was placed on your object reference...

 

u can also get X and Y of Your reference and check if XMarker was close enough to ObjectReference...

 or u can create TriggerBox and use it to see if XMarker was created on / near this reference...

 

but ofc. remember to delete XMarker once You done...

 XMarker.Delete() 

 

if u don't delete it, it will stay forever in save file...

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