Jump to content

Stop tbbp animations in RaceMenu


Shizuka

Recommended Posts

If you have FNIS Spells installed.

 

Take the idle you want to use, go to Meshes > actors > characters > animations > FNISSpells and then look at one of spells that ends with c###.hkx (# being the number) Now take the idle you want, rename it to one of those c###.hkx animations, and then drop it in and replace it. Then go into your game, select the FNIS Spells in your magic tab, find the section that starts with c##, find the number of the animation you replaced, select it, then cast it and your character will perform the idle. It's constant until you jump to deactivate it. This also works for making your character walk and run in place.

Link to comment

Simplest way - check out the ADEC body ( http://skyrim.nexusmods.com/mods/5390 ).  In the optional downloads, there is an animation replacer that stops the twirling (damn thing makes me dizzy as hell when trying to create a new character :wacko: ).  I install it with NMM, and you should be able to remove it (and NMM will swap back the original animation) when you're done creating the character.  1 thing though - with the new ability to add tattoos through the RaceMenu mod (version 2+), the twirling may become useful again to see tattoos/warpaints on the back of the character.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use