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[HELP] Adding Normal Map to Mesh on 3D MAX


yukio14

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Posted

Well, I'm new to any modeling and converting

somehow i managed to make a model (really simple model!)

and converted it to skyrim 

 

But I forgot to add the normal map

infact i didn't know how to add the normal map to my mesh

(i've been googling for tutorial but didn't do any good)

 

So if there any Pro out there who willing to tell me how

or can link me to a tutorial, I would be grateful

 

Sorry for my English

post-130592-0-11756600-1372246856_thumb.jpg

Posted

Hi, what you need to do is:

 

Open your mesh in nifscope.

 

Click on the mesh (youll see the wire frame overlay).

 

In the panel on the left side of the screen the NiTriShape will be highlighted, click the + next to it to expand it.

 

Click the NiTriShapeData that is revealed.

 

In the pane at the bottom of the screen find the BS Num UV Sets bit, double click it and type in 4097 <IMPORTANT.

 

Then go to the menu bar >Spells >Batch and click update all tangent spaces.

 

Then in the left hand pane again click the + next to the Lighting Shader property and a BSShaderTextureSet property will appear.

 

With the BSShaderTextureSet property selected, click on the + next to Textures in the lower pane and click on the second cog icon to add your normal map. Done

 

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