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DW9E - Issues with modding


True_Might

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Posted (edited)

For those who unfortunately bought DW9 empires and like most Tecmo koei games(nioh2,persona,one piece,DOA,Berserk,Dragon quest,Warriors Orochi,samurai warriors 5 ) that I tested it on . it seems 3dmigoto also works for this game but with some unique limitations ive only encountered with the dynasty warriors series,

 

 

Now after messing around with DW9E there a few things that can be done while also a few roadblocks compared to the other games. Im not experienced in the technical stuff or coding but i managed to mod others Koei games with the tool for a little while now and ill described some of the issues i cant seem to figure out below.

 

 

 

 

995420576_Screenshot(1115).png.ddc7290bedd7ac402da4339d209d9181.png

 

 

20220215185438_1.jpg.cb0920919d0274cd198c55c68fa429ff.jpg

 

 

 

20220215190240_1.jpg.1a261fea8805fdae08db7af2ac253959.jpg

 

Screenshot (769).png

 

 

 

What works using 3dmigoto for DW9E

  • Textures in the game can be extracted and altered (as usual)
  • meshes of the Created and DW characters can be extracted and altered
  • Most weapon types can be extracted and altered
  • certain things can be made invisible or removed
  • textures of created characters can be changed however, due to them sharing assets its best not to alter it if you have several characters wearing the same attires.

 

Limitations with 3dmigoto/Blender regarding DW9E

  • capes/sashes/certain weapons cant be imported (mesh) into blender due to being 4d (which is common in other games as well). Apparently their is a workaround to import them but its all legend at this point.
  • certain capes/sashes on DW characters use a separate (vertex/index buffer) which is required if wanted to change the textures of them to match the rest of the set.
  • re-injecting the mesh into the game causes some very small issues with the weights for some reason, causing small parts of the attire to stretch even if you make no changes to the mesh itself in blender.

 

Biggest Issues which is preventing me from modding the game in general

  • all the DW and Created characters share  certain (Vertex/Index Buffers).    VBs  34ce63d7 or d51d1b0b    it may be there face or the body for DW characters
  • so if you were to mod someone else's mesh it well screw up others characters on the roster who share the same VB or IB
  • the first index = 0 for all of the meshes so there's no way to (that I know of)  a way to code it and  specify  what mesh to change and what others the keep the same
  • since sashes/capes cant be imported into blender the best case is the make them hidden if planning to change the attire. However making the piece invisible causes frame drops or lightning issues due to sharing VB or IBs
  • i found a work-around on getting the meshes to not mess with other characters but it also failed after messing with another characters mesh.

 

So i wouldn't mind modding this game like the other Koei games however this is beyond my experience on the technical side. After searching around and learning through trial and error. i have yet to see anything info about meshes sharing IB or VB to this degree, And im just wanted to let the 5 people aware on why some cant seem to mod dynasty warriors games with mods other than re textures.

 

I hope anyone more experience can just tell me its not possible so i can move on with this. If not well hopefully others can find this and understand.

Edited by True_Might
to add a pic
Posted

Have you actually been able to get modified index buffers to show up ingame, like when you load them in with F10? So far I haven't been able to get texture override or frame analysis dump to work. It works fine for any other game I've tried, but both dw9 and empires are giving me trouble.

Posted (edited)

yes i put the pictures up to show idk if there working.  but im using a modified version of 3dmigoto from NIOH2 on nexus (mod enabler).

 

but yeah it works but the characters share the same 2-4 ib/vb hashes.

 

for example i was re-importing a modified mesh of Xu Huang and it affected the other characters (such as Man Chong) on the roster who is one of the handful of characters that share (VB 34ce63d7) and (IB 8e7819a1).

 

for created characters there is a similar issue with meshes sharing the same hashes

Edited by True_Might
  • 2 years later...
Posted
On 2/18/2022 at 1:40 PM, True_Might said:

For those who unfortunately bought DW9 empires and like most Tecmo koei games(nioh2,persona,one piece,DOA,Berserk,Dragon quest,Warriors Orochi,samurai warriors 5 ) that I tested it on . it seems 3dmigoto also works for this game but with some unique limitations ive only encountered with the dynasty warriors series,

 

 

Now after messing around with DW9E there a few things that can be done while also a few roadblocks compared to the other games. Im not experienced in the technical stuff or coding but i managed to mod others Koei games with the tool for a little while now and ill described some of the issues i cant seem to figure out below.

 

 

 

 

995420576_Screenshot(1115).png.ddc7290bedd7ac402da4339d209d9181.png

 

 

20220215185438_1.jpg.cb0920919d0274cd198c55c68fa429ff.jpg

 

 

 

20220215190240_1.jpg.1a261fea8805fdae08db7af2ac253959.jpg

 

Screenshot (769).png

 

 

 

What works using 3dmigoto for DW9E

  • Textures in the game can be extracted and altered (as usual)
  • meshes of the Created and DW characters can be extracted and altered
  • Most weapon types can be extracted and altered
  • certain things can be made invisible or removed
  • textures of created characters can be changed however, due to them sharing assets its best not to alter it if you have several characters wearing the same attires.

 

Limitations with 3dmigoto/Blender regarding DW9E

  • capes/sashes/certain weapons cant be imported (mesh) into blender due to being 4d (which is common in other games as well). Apparently their is a workaround to import them but its all legend at this point.
  • certain capes/sashes on DW characters use a separate (vertex/index buffer) which is required if wanted to change the textures of them to match the rest of the set.
  • re-injecting the mesh into the game causes some very small issues with the weights for some reason, causing small parts of the attire to stretch even if you make no changes to the mesh itself in blender.

 

Biggest Issues which is preventing me from modding the game in general

  • all the DW and Created characters share  certain (Vertex/Index Buffers).    VBs  34ce63d7 or d51d1b0b    it may be there face or the body for DW characters
  • so if you were to mod someone else's mesh it well screw up others characters on the roster who share the same VB or IB
  • the first index = 0 for all of the meshes so there's no way to (that I know of)  a way to code it and  specify  what mesh to change and what others the keep the same
  • since sashes/capes cant be imported into blender the best case is the make them hidden if planning to change the attire. However making the piece invisible causes frame drops or lightning issues due to sharing VB or IBs
  • i found a work-around on getting the meshes to not mess with other characters but it also failed after messing with another characters mesh.

 

So i wouldn't mind modding this game like the other Koei games however this is beyond my experience on the technical side. After searching around and learning through trial and error. i have yet to see anything info about meshes sharing IB or VB to this degree, And im just wanted to let the 5 people aware on why some cant seem to mod dynasty warriors games with mods other than re textures.

 

I hope anyone more experience can just tell me its not possible so i can move on with this. If not well hopefully others can find this and understand.

Excuse me, is it possible to change Lu Lingqi's costume from original one to dudou costume or add dudou costume in dynasty warriors 9 empire?

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