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possible to soft link SOS??


Badwolflabs

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Posted

In my Toyrim mod i would like to set a trap so that if somebody has SOS active it forces the "Package" to a zeroed version (im going for a Ballet/ Sissy NOT SEXY vibe) is there a way to include the needed bits and  have it silently fail if SOS is not installed.

 

[yes i would hint at BAD THINGS HAPPENING  if SOS is active]

 

[btw if anybody wants to help with mesh/ texture work get a hold of me]

Posted
15 minutes ago, Badwolflabs said:

In my Toyrim mod i would like to set a trap so that if somebody has SOS active it forces the "Package" to a zeroed version (im going for a Ballet/ Sissy NOT SEXY vibe) is there a way to include the needed bits and  have it silently fail if SOS is not installed.

 

[yes i would hint at BAD THINGS HAPPENING  if SOS is active]

 

[btw if anybody wants to help with mesh/ texture work get a hold of me]

 

if Quest.GetQuest("SOS_SetupQuest")
	SOS_API schlongs = SOS_API.Get()
	schlongs.RemoveSchlong(victim)
endIf

 

Posted

As a fallback, you can use NiOverride (which is included in RaceMenu) to resize the genital node to 0. And you can use the vanilla NetImmerse library to doublecheck if there IS a genital node, in case the player doesn't have XPMSE.

 

If you're not sure how to do that, look in the bodymorph addon script for MilkMod (or literally any other mod that uses NiOverride) to see how to do node scaling. Do NOT give in to the temptation to make the changes directly using NetImmerse, because it causes lots of problems if any other mod edits the same node (NiOverride doesn't have that problem, as long as you use a tag unique to your mod). 

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