Leelok Posted February 15, 2022 Posted February 15, 2022 I had hit a few snags with hair porting, however I cleared all of that on my own. So I figured out how to rig and weight paint the hair and stuff Via outfit studio. So for the clothings, I went through Nifscope.. made sure it had the CBBE Bones, 1 through 60(Until the mesh, 61for the bgsm and 62 for the textures pathing.) Went through Outfit studio after and transferred the CBBE weight paint to the clothing. Outfitted the clothing in Blender prior, Saved it as OBJ, Then did the Nifscope thing, then did the outfit studio rigging, then created it Via Fo4Edit.exe, Fleshed it out in Creative kit. As far as I know, I have all of the pathing right. But obviously something is wrong as the clothing is.... well invisible? The mesh in Fo4Edit and Creative Kit appears to be textured. So the pathing is.. correct Texture wise. I have a.. custom.. uuuuh.. custom material swap on my Hair, Which works, but I don't on my clothing. I however forgot how the hell to make one hahahahaha. So I don't know if its that one step thats making it so the clothing breaks. Regardless.. My issue right now. Clothing isn't showing up. IN Nifscope whenever I try to block<Copy and Block<Paste. However which way I do that. The clothes are bellow the body, or the body is below the clothes. Maybe thats something to do with it. However the current version I have of the clothings, is after I had saved it and moved it to be properly outfitted to the body. So I shouldn't need to move it -again- but I could be wrong, this is my first time doing it. Next, I will want to create a gun. I want to.. make it so that when I pull it out, it hides part of some meshes. I have a glove that.. is a robot hand and it actually hides my hand mesh. I'm assuming that its only doing that one easily because body and hand mesh is seperated and I can't actually seperate only the arm since the arm is joined to the rest of the body. But is it still possible or not. I essentially want it to be an arm cannon that makes up for the entire arm. I haven't done any... work on this one besides create the Bgsm. and have a blank mesh of the gun simply centered on the floor grid in blender.. I'd truly appreciate the help, cause I've scoured google and youtube and... barely found much that could help me. and even if I did, following the directions didn't... yield much.. I have one for the gun though and I'm confident it'll work. but I also know I will be.. putting it and attaching it to the arm in the same window where you can add the weapon's keywords.
mitchdickmin Posted February 18, 2022 Posted February 18, 2022 Are you sure it isn't showing in game? Maybe it just isn't where it's supposed to be. Try this: Open your outfit in Outfit Studio and if there's a reference (like a reference body), delete that. If not, skip this step. Add a new reference. Chances are that the coordinates for your mesh got screwed up and your outfit will suddenly be shown way over the reference body. If that's the case follow this guide to move it where it belongs: https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_4#Import_OBJ_into_Outfit_Studio That's something that happened to my meshes pretty much everytime I imported an obj into OS. Oh, and make sure you apply all transformations to the objects in Blender prior to exporting them.
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