Jump to content

Need help with a script error that's removing all the doors in my apartment


pvpcake

Recommended Posts

Posted

I don't know how best to di this so im just gonna post the MCCC last exception

 

Quote

 

MC Command Center Last Exception Report

Important MCCC Links

Last Exception support on Discord server * Patron-only Last Exception support on Discord server MCCC Website Deaderpool's Patreon Page

* = This channel requires a user to be verified as 'not a bot' before they can post there. Details are in the #server_info channel.

OS: Windows - 10.0.19044

Sims 4 Version: 1.77.131.1030

Sims 4 Add-On Details (Click to expand/collapse)

Add-On Name Pack ID Add-On Type
Get To Work Pack.EP01 Expansion Pack
Get Together Pack.EP02 Expansion Pack
City Living Pack.EP03 Expansion Pack
Cats & Dogs Pack.EP04 Expansion Pack
Seasons Pack.EP05 Expansion Pack
Get Famous Pack.EP06 Expansion Pack
Island Living Pack.EP07 Expansion Pack
Discover University Pack.EP08 Expansion Pack
Eco Lifestyle Pack.EP09 Expansion Pack
Snowy Escape Pack.EP10 Expansion Pack
Holiday Pack Pack.FP01 Free Stuff
Outdoor Retreat Pack.GP01 Game Pack
Spa Day Pack.GP02 Game Pack
Dine Out Pack.GP03 Game Pack
Vampires Pack.GP04 Game Pack
Parenthood Pack.GP05 Game Pack
Jungle Adventure Pack.GP06 Game Pack
StrangerVille Pack.GP07 Game Pack
Realm of Magic Pack.GP08 Game Pack
Journey to Batuu Pack.GP09 Game Pack
Luxury Party Stuff Pack.SP01 Stuff Pack
Perfect Patio Stuff Pack.SP02 Stuff Pack
Cool Kitchen Stuff Pack.SP03 Stuff Pack
Spooky Stuff Pack.SP04 Stuff Pack
Movie Hangout Stuff Pack.SP05 Stuff Pack
Romantic Garden Stuff Pack.SP06 Stuff Pack
Kids Room Stuff Pack.SP07 Stuff Pack
Backyard Stuff Pack.SP08 Stuff Pack
Vintage Glamour Stuff Pack.SP09 Stuff Pack
Bowling Night Stuff Pack.SP10 Stuff Pack
Fitness Stuff Pack.SP11 Stuff Pack
Toddler Stuff Pack.SP12 Stuff Pack
Laundry Day Stuff Pack.SP13 Stuff Pack
My First Pet Stuff Pack.SP14 Stuff Pack
Moschino Stuff Pack.SP15 Stuff Pack
Tiny Living Stuff Pack Pack.SP16 Stuff Pack
Nifty Knitting Pack.SP17 Stuff Pack
Paranormal Stuff Pack.SP18 Stuff Pack
Throwback Fit Pack.SP20 Stuff Pack
Country Kitchen Pack.SP21 Stuff Pack
Bust the Dust Pack.SP22 Stuff Pack

MCCC Version Details (Click to expand/collapse)

Module Version
MC Command Center 2021.1.1
MC CAS 2021.1.1
MC Career 2021.1.1
MC Cheats 2021.1.1
MC Cleaner 2021.1.1
MC Clubs 2021.1.1
MC Control 2021.1.1
MC Dresser 2021.1.1
MC GedCom 2021.1.1
MC Occult 2021.1.1
MC Population 2021.1.1
MC Pregnancy 2021.1.1
MC Tuner 2021.1.1
MC Woohoo  

Full Mod List (Click to expand/collapse)

Script Mods - (67 Zip Files out of 67 Total: 100.0%) (Click to expand/collapse)

Tuning Mods - (80 Duplicate Packages out of 2480 Total: 3.225806451612903%) (Click to expand/collapse)

Population Details (Click to expand/collapse)

  • -------------------------------------- Get Population Details --------------------------------------
  • Total Time Played: 08:00:00.000 day:0 week:0
  • ----------------------------------------------------------------------------------
  • Total Sims: 0
  • Total Culled/Netherworld Sims: 0
  • Total Female Sims: 0
  • Total Male Sims: 0
  • Total Grim Reapers: 0
  • Total Babies - Female: 0, Male: 0
  • Total Toddlers - Female: 0, Male: 0
  • Total Children - Female: 0, Male: 0
  • Total Teens - Female: 0, Male: 0
  • Total Young Adults - Female: 0, Male: 0
  • Total Adults - Female: 0, Male: 0
  • Total Elders - Female: 0, Male: 0
  • Total Ghosts: 0
  • Total Homeless Sims: 0
  • Total Homed Sims: 0
  • Total Married Sims: 0
  • Total Pregnant Sims: 0
  • Total Sims in Hidden Households: 0
  • Total Aliens: 0
  • Total Alien Hybrids: 0
  • Total Vampires: 0
  • Total Mermaids: 0
  • Total Spellcasters: 0
  • Total Cats: 0
  • Total Dogs: 0
  • ----------------------------------------------------------------------------------
  • Total Households: 0
  • Total Homeless Households: 0
  • Total Homed Households: 0
  •  

MC Command Center Last Exception Feb 07 - 14:13:01 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209571, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209571, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:01 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209571, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209571, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209571, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:01 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209572, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209572, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209572, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209572, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209572, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209573, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209573, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209573, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209573, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209573, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209577, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209577, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209577, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209577, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209577, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209608, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35940, obj_id : 682029827335209608, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35940, 682029827335209608, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209608, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35940, obj_id : 682029827335209608, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:02 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209650, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35940, obj_id : 682029827335209650, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
  •  

MC Command Center Last Exception Feb 07 - 14:13:03 Summary

  • Last Module Called: state.py
  • Last Function Called: __init__
  • Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35940, 682029827335209650, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193

Pretty Error CallStack (Click to expand/collapse)

Mod Path Module Function Line Error Class
  reservation_mixin.py __init__ 32 object_door:0x0000000000000000
  script_object.py __init__ 761 object_door:0x0000000000000000
  tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent
  __init__.py __call__ 516 <class 'objects.components.state.StateComponent'>
  state.py __init__ 2193 StateComponent(object_door:0x0000000000000000)

Full Error CallStack (Click to expand/collapse)

  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209650, loc_type : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35940, obj_id : 682029827335209650, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...']
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]

 

  •  
Posted

Looks like the problem is with Basemental. Try removing that mod and see if it fixes the doors. If so, then you know the source of the problem and can contact that creator.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...