pvpcake Posted February 7, 2022 Posted February 7, 2022 I don't know how best to di this so im just gonna post the MCCC last exception Quote MC Command Center Last Exception Report Important MCCC Links Last Exception support on Discord server * Patron-only Last Exception support on Discord server MCCC Website Deaderpool's Patreon Page * = This channel requires a user to be verified as 'not a bot' before they can post there. Details are in the #server_info channel. OS: Windows - 10.0.19044 Sims 4 Version: 1.77.131.1030 Sims 4 Add-On Details (Click to expand/collapse) Add-On Name Pack ID Add-On Type Get To Work Pack.EP01 Expansion Pack Get Together Pack.EP02 Expansion Pack City Living Pack.EP03 Expansion Pack Cats & Dogs Pack.EP04 Expansion Pack Seasons Pack.EP05 Expansion Pack Get Famous Pack.EP06 Expansion Pack Island Living Pack.EP07 Expansion Pack Discover University Pack.EP08 Expansion Pack Eco Lifestyle Pack.EP09 Expansion Pack Snowy Escape Pack.EP10 Expansion Pack Holiday Pack Pack.FP01 Free Stuff Outdoor Retreat Pack.GP01 Game Pack Spa Day Pack.GP02 Game Pack Dine Out Pack.GP03 Game Pack Vampires Pack.GP04 Game Pack Parenthood Pack.GP05 Game Pack Jungle Adventure Pack.GP06 Game Pack StrangerVille Pack.GP07 Game Pack Realm of Magic Pack.GP08 Game Pack Journey to Batuu Pack.GP09 Game Pack Luxury Party Stuff Pack.SP01 Stuff Pack Perfect Patio Stuff Pack.SP02 Stuff Pack Cool Kitchen Stuff Pack.SP03 Stuff Pack Spooky Stuff Pack.SP04 Stuff Pack Movie Hangout Stuff Pack.SP05 Stuff Pack Romantic Garden Stuff Pack.SP06 Stuff Pack Kids Room Stuff Pack.SP07 Stuff Pack Backyard Stuff Pack.SP08 Stuff Pack Vintage Glamour Stuff Pack.SP09 Stuff Pack Bowling Night Stuff Pack.SP10 Stuff Pack Fitness Stuff Pack.SP11 Stuff Pack Toddler Stuff Pack.SP12 Stuff Pack Laundry Day Stuff Pack.SP13 Stuff Pack My First Pet Stuff Pack.SP14 Stuff Pack Moschino Stuff Pack.SP15 Stuff Pack Tiny Living Stuff Pack Pack.SP16 Stuff Pack Nifty Knitting Pack.SP17 Stuff Pack Paranormal Stuff Pack.SP18 Stuff Pack Throwback Fit Pack.SP20 Stuff Pack Country Kitchen Pack.SP21 Stuff Pack Bust the Dust Pack.SP22 Stuff Pack MCCC Version Details (Click to expand/collapse) Module Version MC Command Center 2021.1.1 MC CAS 2021.1.1 MC Career 2021.1.1 MC Cheats 2021.1.1 MC Cleaner 2021.1.1 MC Clubs 2021.1.1 MC Control 2021.1.1 MC Dresser 2021.1.1 MC GedCom 2021.1.1 MC Occult 2021.1.1 MC Population 2021.1.1 MC Pregnancy 2021.1.1 MC Tuner 2021.1.1 MC Woohoo Full Mod List (Click to expand/collapse) Script Mods - (67 Zip Files out of 67 Total: 100.0%) (Click to expand/collapse) Tuning Mods - (80 Duplicate Packages out of 2480 Total: 3.225806451612903%) (Click to expand/collapse) Population Details (Click to expand/collapse) -------------------------------------- Get Population Details -------------------------------------- Total Time Played: 08:00:00.000 day:0 week:0 ---------------------------------------------------------------------------------- Total Sims: 0 Total Culled/Netherworld Sims: 0 Total Female Sims: 0 Total Male Sims: 0 Total Grim Reapers: 0 Total Babies - Female: 0, Male: 0 Total Toddlers - Female: 0, Male: 0 Total Children - Female: 0, Male: 0 Total Teens - Female: 0, Male: 0 Total Young Adults - Female: 0, Male: 0 Total Adults - Female: 0, Male: 0 Total Elders - Female: 0, Male: 0 Total Ghosts: 0 Total Homeless Sims: 0 Total Homed Sims: 0 Total Married Sims: 0 Total Pregnant Sims: 0 Total Sims in Hidden Households: 0 Total Aliens: 0 Total Alien Hybrids: 0 Total Vampires: 0 Total Mermaids: 0 Total Spellcasters: 0 Total Cats: 0 Total Dogs: 0 ---------------------------------------------------------------------------------- Total Households: 0 Total Homeless Households: 0 Total Homed Households: 0 MC Command Center Last Exception Feb 07 - 14:13:01 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209571, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209571, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:01 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209571, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209571, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209571, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:01 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209572, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209572, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209572, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209572, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209572, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209573, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209573, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209573, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209573, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209573, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209577, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35141, obj_id : 682029827335209577, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35141, 682029827335209577, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35141, obj_id : 682029827335209577, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35141, obj_id : 682029827335209577, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35141, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35141>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35141>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35141>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35141>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209608, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35940, obj_id : 682029827335209608, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35940, 682029827335209608, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209608, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35940, obj_id : 682029827335209608, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:02 Summary Last Module Called: state.py Last Function Called: __init__ Error message: [cjiang] Error invoking TunableStateComponentWrapper.StateComponent (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 525 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209650, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 158, in create_object [ definition_or_id : 35940, obj_id : 682029827335209650, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', e : 'ImmutableSlots' object has no attribute 'tested_states_on_reset'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>] MC Command Center Last Exception Feb 07 - 14:13:03 Summary Last Module Called: state.py Last Function Called: __init__ Error message: Exception in <function c_api_create_object at 0x00007FF4D91F8050>, args: (682029827335209769, 35940, 682029827335209650, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_reset'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_reset'), CategoryID: state:2193 Pretty Error CallStack (Click to expand/collapse) Mod Path Module Function Line Error Class reservation_mixin.py __init__ 32 object_door:0x0000000000000000 script_object.py __init__ 761 object_door:0x0000000000000000 tunable.py __call__ 526 TunableStateComponentWrapper.StateComponent __init__.py __call__ 516 <class 'objects.components.state.StateComponent'> state.py __init__ 2193 StateComponent(object_door:0x0000000000000000) Full Error CallStack (Click to expand/collapse) File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 74, in c_api_create_object [ zone_id : 682029827335209769, def_id : 35940, obj_id : 682029827335209650, loc_type : 1] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 204, in create_object [ definition_or_id : 35940, obj_id : 682029827335209650, loc_type : 1, kwargs : {'obj_state': 0}, BaseObject : <class 'objects.base_object.BaseObject'>, ItemLocation : <enum <class 'int'>: ItemLocation>, Definition : <class 'objects.definition.Definition'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\system.py', line 70, in create_script_object [ definition_or_id : 35940, Definition : <class 'objects.definition.Definition'>, definition : <Definition: 35940>] File 'T:\InGame\Gameplay\Scripts\Server\objects\definition.py', line 403, in instantiate [ self : <Definition: 35940>, cls : <class 'sims4.tuning.instances.object_door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py', line 36, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'objects.doors.door.Door'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\game_object.py', line 265, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.game_object.GameObject'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py', line 89, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, __class__ : <class 'objects.client_object_mixin.ClientObjectMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py', line 32, in __init__ [ self : object_door:0x0000000000000000, args : (<Definition: 35940>,), kwargs : {'obj_state': 0}, __class__ : <class 'reservation.reservation_mixin.ReservationMixin'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 761, in __init__ [ self : object_door:0x0000000000000000, definition : <Definition: 35940>, kwargs : {'obj_state': 0}, tuned_part_data : (ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 0}), ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1})), part_data : ImmutableSlots({'adjacent_parts': None, 'anim_overrides': TunableAnimationOverridesWrapper._factory, 'disable_child_aop_forwarding': False, 'disable_sim_aop_forwarding': False, 'disabling_model_suite_indices': (), 'disabling_states': (), 'forward_direction_for_picking': Vector2(0.000000, -1.000000), 'is_mirrored': None, 'name': None, 'overlapping_parts': (), 'part_definition': <class 'sims4.tuning.instances.part_Door'>, 'restrict_autonomy_preference': False, 'subroot_index': 1}), component_factory : TunableStateComponentWrapper.StateComponent, component : PortalComponent(object_door:0x0000000000000000), sub_component : PortalAnimationComponent(object_door:0x0000000000000000), __class__ : <class 'objects.script_object.ScriptObject'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 526, in __call__ [ self : TunableStateComponentWrapper.StateComponent, args : (object_door(0x0000000000000000),), total_kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...'] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 516, in __call__ [ cls : <class 'objects.components.state.StateComponent'>, owner : object_door:0x0000000000000000, kwargs : '{'delinquency_state_changes': None, 'overlapping_slot_states': None, 'state_triggers': (), 'states': (ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_st...', __class__ : <class 'objects.components.ComponentMetaclass'>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 2193, in __init__ [ self : StateComponent(object_door:0x0000000000000000), owner : object_door:0x0000000000000000, states : '(ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_Enabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_Disabled: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_Disabled, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), ImmutableSlots({'client_states': _sims4_collections.frozendict({FrontDoor_IsFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>, FrontDoor_IsNotFrontDoor: <objects.components.state.StateChangeOperation object at 0x00007FF4AD27BB10>}), 'default_value': FrontDoor_IsNotFrontDoor, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None, 'tested_states_on_reset': None, 'tested_states_on_save': None}), Imm...', state_info : ImmutableSlots({'client_states': _sims4_collections.frozendict({Basemental:Police_Raids_DoorObjectStates_First: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>, Basemental:Police_Raids_DoorObjectStates_Second: <objects.components.state.StateChangeOperation object at 0x00007FF47763D790>}), 'default_value': Basemental:Police_Raids_DoorObjectStates_Second, 'reset_on_load_if_time_passes': False, 'reset_to_default': False, 'tested_states_on_add': None, 'tested_states_on_location_changed': None}), default_value : Basemental:Police_Raids_DoorObjectStates_Second, state : Basemental:Police_Raids_DoorObjectState, state_dict : {FrontDoorAvailability: FrontDoor_Disabled, FrontDoor: FrontDoor_IsNotFrontDoor, InactiveApartmentDoor: InactiveApartmentDoor_Disabled, FrontDoor_Apartment_SituationVFX_states: FrontDoor_Apartment_SituationVFX_0_Off, Basemental:Police_Raids_DoorObjectState: Basemental:Police_Raids_DoorObjectStates_Second}, __class__ : <class 'objects.components.state.StateComponent'>]
sirsleepy Posted February 7, 2022 Posted February 7, 2022 Looks like the problem is with Basemental. Try removing that mod and see if it fixes the doors. If so, then you know the source of the problem and can contact that creator.
GreyMouse Posted February 7, 2022 Posted February 7, 2022 Update Basemental Drugs to the latest version. ?
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