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AAF RSE II or no?


Gilanthus

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Posted

I've noticed that some mods have the same or similar function, like [AAF] Violate and [AAF] RSE II: Combat Surrender and Abductions. Should I just choose one mod or can I use both with little to no conflict?

Posted

As Wildtangent suggests, I think of RSE II as a mod to extend the functionality of [AAF] Violate as they integrate well. Turn off RSE's surrender options & let Violate handle that, with a % chance (that you can select in MCM) of Violate triggering an RSE kidnapping outcome (and/or a Raider's Pet outcome).  Good stuff!

Posted
On 1/25/2022 at 11:47 AM, Jellyfish505 said:

As Wildtangent suggests, I think of RSE II as a mod to extend the functionality of [AAF] Violate as they integrate well. Turn off RSE's surrender options & let Violate handle that, with a % chance (that you can select in MCM) of Violate triggering an RSE kidnapping outcome (and/or a Raider's Pet outcome).  Good stuff!

 

Hey hey!

just saw this comment and i wanted to ask you what parameters to turn off in RSE in order for violate to function as the main one?

(or should i just disable it completely?)

Posted
3 hours ago, Maiou said:

 

Hey hey!

just saw this comment and i wanted to ask you what parameters to turn off in RSE in order for violate to function as the main one?

(or should i just disable it completely?)

 

Just turn off RSE surrender options, whilst ensuring the Violate surrender options are enabled (basically use a hot key) and under Violate's other options, ensure you set a percentage that you get a post-surrender RSE outcome.

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