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[Dyndolod] Any expert in LOD generation other here ?


kepler78

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Posted

Hi guys, I was playing a new game on a new save, and visiting Whiterun, I've experiencing some clipping around Whiterun.

 

In fact, the windows are here, but not the walls... So it's like there is floating enlighted windows in the sky, but without the walls to handle... It's a bit creepy. I've read Steps configurations, and a lot of things. But they are never saying the same thing...

 

So, does anyone have an idea ?

Posted

my experience with dynolod, its just a waste of time as after some time u'll experience script bloat or spam i.e. 5k-10k active scripts which would be cleared when moving inside a cell but really it just causes CTD most of the time, was using it for a long time but after a while its not worth the time spend as I always have to manually clean the savegame to get rid of the scrip spam, just fail to understand why a LOD mod needs active script.....

Posted

Do you have an other way to mod LOD ?

It's a pain to configure Dyndolod, really.. And I don't know why, but I've changed some details and now my games doesn't want to generate a grass cache file... I moved away my old cache, but it doesn't want to generate any file... It just creates the folder "grass" in overwrite.

 

I think I'll remove these mods and try something else. Any ideas ?

Posted

Holly crap, it's going to turn me crazy, I don't know why... But I can't generate a new grass cache... But why ? -_-'


I've test it with MO2 2.3.2, 2.4.2, 2.4.4, it doesn't want to work anymore... I didn't had any problem to generate the first one (I kept a copy, but I've changed mods). It's really a pain to configure it.

I think I will erase some mods before the night if it's going on... >_<

 

I will try xLODGEN, SSELOD is a pain, it's limited to 255 plugins -_-

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