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SE fixed animation list with too many animations.


Magus123456789

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Posted

I'm struggling with a problem and it's very weird because I found no stable solution for this. I don't think I'm the only one and I was expecting a already existing solution.

I have many animations (something like 800). And most of the time, when a mod (like Defeat, or Mathmacker or Random sex) requests an animations list, there is more than 125 animations. Probably for performances or technicals reasons, Sexlab never responds more than 125 animations. I'm fine with it.

But, the problem is Sexlab fills a cache for this list. And later, when a mod performs the same request (same tags), Sexlab response is exactly the same. Because of, I never see some of my animations (because they are not in the 125 animations stored in the cache).

I can open Sexlab, reset the cache, and a new list is generated. But it very annoying to go in the Sexlab menu often.

I searched for a solution and found some of them.

This mod's topic indicate that the cache should be recomputed every 2 scenes. But it doesn't work at all for me (the increase of slot works, but no this cache mechanic).

 

I also found this patch in this topic. But the script is "old" and after a test, it doesn't work.
 

So I'm asking for two things :

 

1) Am I missing a clean and stable solution for this problem? Like a simple patch/feature to disable Sexlab cache when their is more than 125 animations in a list.

2) Is anyone interested by a modified version of sslAnimationSlots 2000 with this feature and am I allowed to post it?

Thanks you.

Posted

Well, now I feel stupid.

So, just for the record :

 

This was sslAnimationSlots2000's fault. sslAnimationSlots2000 replaces the sllAnimationSlots.psx of Sexlab. I compared the codes, sslAnimationsSlots2000 seems to add some tweaks and more caches, but it never clear the cache when there is more than 125 animations in a result.

The last Sexlab version never caches a result when there is more than 125 animations.

If I don't let sslAnimationSlots2000 override sslAnimationsSlots.psx, it works.

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