ImpaKt Posted January 13, 2022 Posted January 13, 2022 Hi everyone, I recently followed a guide on adding physics to an outfit, opened up outfit studio, then tinkered around and made an outfit fit to my character by dragging the cursor to add meshes across the body. When I opened up skyrim, the physics and outfit looks great, but slavetats would not show. How would I fix this? I've added some pictures. Â This is when equipping the outfit: Â Â When taking off the outfit: Â Â Was it because I added extra meshes which is why the default skin texture is covering up my slavetats? How would I go about adding this back? Â Any help is appreciated thanks.Â
bnub345 Posted January 13, 2022 Posted January 13, 2022 @ImpaKt  Out of curiosity, which body are you using? Because I have a similar issue with BHUNP where any time I try to use custom sliders it breaks racemenu overlays on the body.
ImpaKt Posted January 13, 2022 Author Posted January 13, 2022 1 hour ago, bnub345 said: @ImpaKt  Out of curiosity, which body are you using? Because I have a similar issue with BHUNP where any time I try to use custom sliders it breaks racemenu overlays on the body. Hey there, i'm using CBBE. I can't seem to pinpoint the reason, other than knowing that its somehow due to outfit studio and me making a custom body.Â
1233311111 Posted July 25, 2023 Posted July 25, 2023 OK, it seems the customize npc/followers body mesh (or body mesh included in armor) should share the same name as the installed default body. For example, if the default body mesh is 3BA, the custom body mesh should also be 3BA.
bnub345 Posted July 25, 2023 Posted July 25, 2023 I forgot this thread existed. For anyone who has this issue, check the first link in my signature.
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