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Slavetats Meshes not showing after making custom outfit with Outfit Studio


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Posted

Hi everyone, I recently followed a guide on adding physics to an outfit, opened up outfit studio, then tinkered around and made an outfit fit to my character by dragging the cursor to add meshes across the body. When I opened up skyrim, the physics and outfit looks great, but slavetats would not show. How would I fix this? I've added some pictures.

 

This is when equipping the outfit:

 

20220112155154_1.thumb.jpg.2ac41c4586828559bd3dd6f1906db85b.jpg

 

When taking off the outfit:

 

20220112155204_1.thumb.jpg.bb5e2695c21a8c16a139f7498f71259b.jpg

 

Was it because I added extra meshes which is why the default skin texture is covering up my slavetats? How would I go about adding this back?

 

Any help is appreciated thanks. 

Posted

@ImpaKt

 

Out of curiosity, which body are you using? Because I have a similar issue with BHUNP where any time I try to use custom sliders it breaks racemenu overlays on the body.

Posted
1 hour ago, bnub345 said:

@ImpaKt

 

Out of curiosity, which body are you using? Because I have a similar issue with BHUNP where any time I try to use custom sliders it breaks racemenu overlays on the body.

Hey there, i'm using CBBE. I can't seem to pinpoint the reason, other than knowing that its somehow due to outfit studio and me making a custom body. 

  • 1 year later...
Posted

OK, it seems the customize npc/followers body mesh (or body mesh included in armor) should share the same name as the installed default body. For example, if the default body mesh is 3BA, the custom body mesh should also be 3BA.

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