bluechief6 Posted January 11, 2022 Posted January 11, 2022 (edited) 106 images for your leaders, scientists, etc. Since it's just portraits, it can work alongside any mod that adds or changes civics. Works with and without UI Overhaul. Permission was given from artist after reaching out on pixiv. After extracting place StevenCarson folder and StevenCarson.mod in Documents>Paradox Interactive>Stellaris>mod then activate in mod launcher. One thing I noticed testing it, when picking a ship appearance and city appearance the word humanoid was replaced by the mod name. I couldn't find exactly where in the files to change that, and it never shows up once a game starts so I left it. I asked on a modding discord for any guides on making a portraits mod. The one response I got was copy and paste from another mod that works. So, I looked at the More Futa mod, had to copy paste most of the txt files and trial and error the rest. Artist --------- Twitter: @stevencarsn Patreon: StevenCarson Pixiv: StevenCarson StevenCarson.rar Edited March 20, 2025 by bluechief6 Changed main file to updated version. Courtesy of user Randomicamente. 3
Randomicamente Posted April 16, 2022 Posted April 16, 2022 I made a mod like this a year ago and I confess that yours was much better than mine
Randomicamente Posted April 17, 2022 Posted April 17, 2022 I recommend trying to use SalamandraNinja images, you will have a wider variety of characters but then you would be making a collection
yumpinyiminy Posted May 17, 2022 Posted May 17, 2022 (edited) I would suggest changing the path field in the .mod file. I don't have my Stellaris installation on my C drive and the current file has the path pointing to that, which throws off the game launcher. Setting the path field to just "mod/StevenCarson" allows the launcher to not have to worry about what letter drive the game is on. Edited May 17, 2022 by yumpinyiminy Incorrect relative path suggestion
bluechief6 Posted May 19, 2022 Author Posted May 19, 2022 On 5/16/2022 at 9:37 PM, yumpinyiminy said: I would suggest changing the path field in the .mod file. I don't have my Stellaris installation on my C drive and the current file has the path pointing to that, which throws off the game launcher. Setting the path field to just "mod/StevenCarson" allows the launcher to not have to worry about what letter drive the game is on. Thanks, I updated it. It should work for future downloads now.
Randomicamente Posted November 27, 2024 Posted November 27, 2024 (edited) Good morning gentlemen!!! I noticed that from version 3.12 the modification structure broke and some mods stopped working, however I took the liberty of fixing this beautiful mod! StevenCarson.rar NOTE: It may not be 100% but I did my best. Edited November 27, 2024 by Randomicamente 1
bluechief6 Posted March 20, 2025 Author Posted March 20, 2025 On 11/27/2024 at 9:58 PM, Randomicamente said: Good morning gentlemen!!! I noticed that from version 3.12 the modification structure broke and some mods stopped working, however I took the liberty of fixing this beautiful mod! StevenCarson.rar 2.51 MB · 25 downloads NOTE: It may not be 100% but I did my best. Randomly checking my attachments on here and just now saw this. Don't know if this still works, haven't played the game since I made this mod. Thank you for doing this though. 1
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