brat175 Posted December 26, 2021 Posted December 26, 2021 I wanted to have more poly on an outfit, but I always finish with a glitch. I tested to add polygon manually with outfit studio, then automatically with Blender but cannot remove this glitch. The original outfit work well else. Appreciated any help to understand if we have a solution to that.
brat175 Posted December 26, 2021 Author Posted December 26, 2021 The other problem I encounter currently is when I delete a cbbe body part, all is correct in outfit studio but when I reopen it in bodyslide the visible part has incorrect offset Here in outfit studio after deleting the body part, then save project with body And restart bodyslide to normally build and I have that
brat175 Posted December 26, 2021 Author Posted December 26, 2021 I finally find why. In game I use a nanakochan skeleton, but to harmonize all I changed also the default skeleton in bodyslide, but first I forgotten to also change the one in outfit studio. When I find this problem, I set also outfit studio to also use nanakochan then rebuild the outfit. But problem not solved. Then I changed outfit studio and bodyslide to use vanilla skeleton, rebuild weight paints, and now that work correctly in game with nana skeleton and my bodysuit is high poly. I not thinked the skeleton is very important data for bodyslide and outfit studio. Probably nanakochan also miss few important data. The high poly result
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