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Meshes bug on high poly outfit


brat175

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Posted

I wanted to have more poly on an outfit, but I always finish with a glitch. I tested to add polygon manually with outfit studio, then automatically with Blender but cannot remove this glitch. The original outfit work well else. Appreciated any help to understand if we have a solution to that.

 

Photo487.png

Posted

The other problem I encounter currently is when I delete a cbbe body part, all is correct in outfit studio but when I reopen it in bodyslide the visible part has incorrect offset

 

Here in outfit studio after deleting the body part, then save project with body

Vtaw-Wardrobe-6-Body-Suit-Outfit-Studio-

 

And restart bodyslide to normally build and I have that

 

Preview-26-12-2021-15-17-29.png

 

 

 

Posted

I finally find why.

 

In game I use a nanakochan skeleton, but to harmonize all I changed also the default skeleton in bodyslide, but first I forgotten to also change the one in outfit studio.

 

When I find this problem, I set also outfit studio to also use nanakochan then rebuild the outfit. But problem not solved.

Then I changed outfit studio and bodyslide to use vanilla skeleton, rebuild weight paints, and now that work correctly in game with nana skeleton and my bodysuit is high poly.

 

I not thinked the skeleton is very important data for bodyslide and outfit studio. Probably nanakochan also miss few important data.

 

The high poly result

Photo488.png

 

 

 

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