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Different working bodies for different profiles?


Kryona

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Posted

So i have one long term save where i have been using the standard CBBE HDT Body with no issues. Though recently i've been working on a new game, thanks to MO2 i was able to set up a different profile, different modlist etc. and although i haven't started the save yet and have just been doing testing it seems to mostly works fine. All the mods work as intended, no issues etc. The only thing thats giving me a headache is Bodyslide. So for the new game, i wanted to do everything different to get a fresh experience and among many other things i also picked a different body, always wanted to try out the HDT all in one animated body mod. I managed to install it and get it working just fine, the physics were working aswell. Now the problem is, when i switch back to my main save, the body looks messed up until i re-run Bodyslide. And similiary, if i eventually switch profiles again although the body of the new game appears to look fine, the physics dont work anymore until i re-run Bodyslide again. I've set up different output folders for Bodyslide in both profiles but it doesnt seem to help.

 

 

Which brings me to my question, is it possible to configure Bodyslide in a way that i DONT have to re-run Bodyslide everytime i switch profiles? 

Posted

Would you not need to configure that in Bodyslide?

Like you select a different output path in the setting? ALso, to change the input path.

I think that is why i rather use different instances vs. Profiles. I am scared to kill my game as it is setup.

But i am sure you have to do that in Bodyslide.

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