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Tree Rendering and Patching Problem


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Posted

I’m having an issue patching Oakwood.esp by Arthmoor.  The mod adds a pine tree that has an artifact within it that does not display correctly in my mod load.  When the tree is disabled an artifact tree is left behind. I don’t know what the tree like artifact is. This thing is driving me nuts. How would I effectively patch this?

 

 I’m using “Enhanced Vanilla Trees SE” that replaces the trees and “Realistic Spruce And Pine Bark Textures” that overwrites the pine bark textures.  There are veins protruding from the trunk and missing textures at the base.  Below is a Pic of the problem:

 



1796955305_Treeproblem.png.1ab4e4a3b4febbe876da5fe33f0883be.png

 

More informative Console result below:

 



1716483020_TreemoreInfo.png.b0fc525937430ca5f128ef3bc31deb12.png

 

I created a patch that disabled the tree; patch is below:

 



1225155199_TreeSSEEditPatch.jpg.d4568920053f0be1590104aa54f3b067.jpg

 

This is the artifact that remains, I’m unable to click on it with a more informative console (no collision). Same thing happens when disabled via console:

 



2010140816_TreeArtifact.png.b43d5f351f3d96afb8e10ae2f4bd6300.png

 

Any help would be appreciated. Thanks.

  • 2 weeks later...
Posted

I got my Oakwood tree artifact fixed.  Arthmoor uses .btt files generated tree LODs with SSELODGen.  I had to extract the BSA's to lose files and hide the .btt files and BSAs along with removing the SSEEdit reference.  NO more tree artifact!

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