Guest Posted December 9, 2021 Posted December 9, 2021 Basically I'm just trying to understand how to implement a new draugr idle in CK. I want to link this new idle to a custom draugr patrolmarker so when the draugr reach this marker it will perform the idle as long as it stays on the marker. For now I just want to use that "taunt" idle as my custom idle to test things out. Looking inside the draugrbehaviourproject I believe it's ID is 1HMTauntACombat and it's animevent is "idlestart1HMA". If I open up the existing draugr patrol marker (picture attached) I see there is a idle registrated on the marker called "testlooseidle" and the event name is "idle_A_leg_shift". 1 So what steps do I need to do to fetch that vanilla taunt idle in the behaviourproject and registrate it as an "idle" I can attach to a patrolmarker like the above one? 2 That idle attached on draugr patrolmarker named "idle_A_leg_shift". Where is this idle "stored" in CK? I don't find it on the draugrproject? Is there somewhere you can browse through and create new idles based on excisting ones? I know I probably need to involve FNIS here, but I have some basic problems understanding where things are in CK.
Guest Posted December 18, 2021 Posted December 18, 2021 Bump help an animation noob out ?. Best way to achieve the christmas spirit!
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