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Help with Creating a new draugr idle in CK


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Basically I'm just trying to understand how to implement a new draugr idle in CK. I want to link this new idle to a custom draugr patrolmarker so when the draugr reach this

marker it will perform the idle as long as it stays on the marker.

 

For now I just want to use that "taunt" idle as my custom idle to test things out. Looking inside the draugrbehaviourproject I believe it's ID is 1HMTauntACombat and it's animevent is "idlestart1HMA".

 

If I open up the existing draugr patrol marker (picture attached) I see there is a idle registrated on the marker called "testlooseidle" and the event name is "idle_A_leg_shift".

 

1 So what steps do I need to do to fetch that vanilla taunt idle in the behaviourproject and registrate it as an "idle" I can attach to a patrolmarker like the above one?

 

2 That idle attached on draugr patrolmarker named "idle_A_leg_shift". Where is this idle "stored" in CK? I don't find it on the draugrproject? Is there somewhere you can browse through and create new idles based on excisting ones? I know I probably need to involve FNIS here, but I have some basic problems understanding where things are in CK.

draugrbehaviourproject.png

draugridlemarker.png

  • 2 weeks later...
Posted

Bump

 

help an animation noob out ?.

 

Best way to achieve the christmas spirit!

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