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Cannot open Skyrim .NIFs in Blender - SOLVED BY RAZORPONY AT NEXUS!


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I'm currently trying to get started on armour modding, but I'm having a lot of trouble getting Blender to open .NIFs - I keep getting Python errors.

 

I have been trying to get this sorted - I've previously posted HERE at LLabs and HERE at Nexus, but I can't seem to find the problem. I have tried several uninstalls/reinstalls of Blender, Python, PyFFI and NifTools/Scripts, a number of tutorials, preparing .NIFs for import according to guides, all to no avail.

 

Here is the error I keep getting:

 

 

Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.5)
Traceback (most recent call last):
  File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo
dules\nif_common.py", line 1227, in gui_button_event
    self.gui_exit()
  File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymo
dules\nif_common.py", line 1579, in gui_exit
    self.callback(**self.config)
  File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor
t\import_nif.py", line 3750, in config_callback
    importer = NifImport(**config)
  File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\impor
t\import_nif.py", line 170, in __init__
    data.inspect(niffile)
  File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 1258,
 in inspect
    self.header.read(stream, data=self)
  File "C:\Python26\lib\site-packages\pyffi\object_models\xml\struct_.py", line
354, in read
    attr_value.read(stream, data)
  File "C:\Python26\lib\site-packages\pyffi\object_models\xml\array.py", line 30
0, in read
    elem.read(stream, data)
  File "C:\Python26\lib\site-packages\pyffi\object_models\common.py", line 691,
in read
    % (length, stream.tell()))
ValueError: string too long (0x640C0000 at 0x0000003A)

 

 

 

The only reason I am trying to use Blender at all is to get gerra6's Clothing Bodytype Converter scripts working so I can make lattices to speed-up mesh editing for armour conversions. I have no problems importing/exporting with 3dsMax, and would like to follow Nightasy's tutorial series, but I'd really like to get Blender working to help the process along. :unsure:

 

 

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