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LoversVoiceSSPplus Modding Question


SpamVacuum

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Posted

Hi, I could use a little bit of experienced help with this issue. I was trying to mod the LoversVoiceSSPplus.esp file in the CS so that a male/male relationship would have the player be in the submissive role during sex. I found the proper place to do this in the xLoversYobaiSpellScript, but after changing the set xLoversQuest.Offence to GetSelf and the xLoversQuest.Defense to Player and saving the mod, I am getting CTDs before the main menu even appears. This seems like a simple change, but unfortunately I'm not proficient enough with modding to understand why it isn't working. Any help is appreciated, thanks!

Posted

There's nothing in that script which would be called on game load, before you even hit the menu. If that alone was the problem it shouldn't show up or cause a crash or other problem until a sex act is called through that mod. My bet is this. Check your dependencies for that mod, LoversAdultPlayPlusforSSP.esp is missing isn't it? If so that's the problem. There's two ways to deal with it.

 

First is simple and easy, open Wrye Bash (get it if you don't have it) and manually add the master back in at the last position, under the two ESM files that it shouldn't have dropped. You will have to remember to do that again every time you edit that mod (or any other which uses a ESP as a master).

 

Second is to use Construction Set Extender next time instead of the default Construction Set, you can get that at http://oblivion.nexusmods.com/mods/36370/ The regular CS won't allow a ESP to be a master and a lot of lovers mods have them as masters, CS will drop them every time you edit one. CSE won't.

 

There's other advantages as well but one big one is that it is better at keeping the masters as they are, I first started using it with the old Lovers Bitch mod which included an esp as a master and the default Construction Set would drop that master every time I did any edit to it, that did cause problems if I forgot to manually add it back in. I have no experience with the version of the Extender which is current, still use CSE 51 myself since the new version requires OBSE v21 which is still in beta and I'm reluctant to have too many beta or alpha versions of things running at the same time. That's the version I'd suggest, but if you want to try the new one have at it. Or you could just skip it and check the dependencies and load order like I suggested above, my bet is that's it.

 

Best bet might be to lose your edits and restore the original, unedited mod (bad things can happen when masters are lost and mods saved) then edit it with CSE. The only change you should need to do for what you want is to swap the Player and GetSelf in the one section starting with if GetPCIsSex Male == 1, just that single edit and nothing else.

 

On edit I'll add this, just in case. If you already have and are happy with Wrye Bash go with whatever version you have, but if you don't have it yet the current versions have drawn a lot of complaints due to the original programmers leaving the project and the newer ones not having the same level of skill, though I do think they are making their best effort and taking a lot of crap they probably don't deserve. In any case if you're installing it for the first time the last "stable" version before the developers quit was 295.5 which you can get at sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/  That would probably offer fewer headaches as you get used to it, then you can play with more current versions if you feel the urge after you get comfortable with that one.

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