Rakshain Posted June 9, 2013 Posted June 9, 2013 Hello, I just tried to convert Morrigan's armour from CBBE to UNP by myself. I did everything according to the tutorials I found but there's a little problem I have : the armour looks all right at 0 and 100 sliders but on other sliders the armour's mesh looks very messy. I've uploaded some screenshots here : http://imgur.com/a/mxaaj . I would appreciate if someone could help me with some piece of advice =). Cheers
Droxillyyn Posted June 9, 2013 Posted June 9, 2013 I believe that this can happen if things are out of order in the mesh (branches or nodes, or whatever they're called (I'm not that familiar with the terminology)). Make sure that the various parts of the armor are in the same order in the Block List in NifSkope for the min and max weight meshes. I think that this can also happen if the number of vertices are different in the min and max weight models. Not sure how to go about fixing that though, if it's a problem. Keep in mind, also, that I am relatively inexperienced, so if someone more experienced can confirm or correct anything I've said, the appreciation would be great.
Rakshain Posted June 9, 2013 Author Posted June 9, 2013 I believe that this can happen if things are out of order in the mesh (branches or nodes, or whatever they're called (I'm not that familiar with the terminology)). Make sure that the various parts of the armor are in the same order in the Block List in NifSkope for the min and max weight meshes. I think that this can also happen if the number of vertices are different in the min and max weight models. Not sure how to go about fixing that though, if it's a problem. Keep in mind, also, that I am relatively inexperienced, so if someone more experienced can confirm or correct anything I've said, the appreciation would be great. You might be right, the _0 slider has Garment[4] and Feathers[6] while the _1 slider has Feathers[4] and Garment[6]. Any idea how to change this?
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