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Fatal Frame Maiden of the Black Water nude mods


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22 hours ago, parapara said:

If you want to add some advice ...

I will tell you the MOD procedure using 3DMigoto.
* Explained using MIU's swimsuit as an example.
* 3DMigoto can be used as it is from Bullet Girls.

 

1) Unpack the gmpk file with ffsnt.

gmpk2.png.e062ac0bd9e1c764c22032a2de19fec1.png

 

 

2) Change the header of the extracted g1m file to 29.

 

gm1_1.png.b9626cb2a523cf1bcde01b160f72e506.pnggm1_2.png.f744c5d3a10742eaa7c8791950dfa86e.png

 

 

3) Extract the mesh with g1mtools_1.2 in id + vd format from the g1m file with the header changed to 29.

 

gm1_3.png.af7f6ec33167763cd0adc8451d3e6e99.png

gm1_4.png.1d6cc34813280e6794559d12a237f3d7.png

 

 

4) Import the mesh (both id and vd) you want to edit with the blender.
* This time, I will explain with the mesh of the swimsuit part.

gm1_5.thumb.png.301936fed61f40f54cfe600d3f2891f3.png

gm1_6.thumb.png.6fecf9e245cc5dfc9fcce5e3c939cf94.png

 

5) Removed the swimsuit T-shirt.

gm1_7.thumb.png.0727a209f9c633cb6f2476c4bbfcd15b.png

 

 

6) Export to the original file with Blender Export.

 

 

7) Place the MOD with 3DMigoto.

* The texture of the image is extracted with 3DMigoto.

 

gm1_8.png.44ff0218646001d69b580ef96a5de4ae.png

 

 

? The T-shirt has disappeared in the game.

 

20211103113000_1.jpg.aaf022b4638c9a95ac976365ae41ae19.jpg

 

9) If you edit the texture, you can replace it with your favorite color.

 

20211103093541_1.jpg.07b55382edfec879b3d7574473d9616a.jpg

20211103093507_1.jpg.85584fc1a53d612515e183d4aa1a46d4.jpg

ur still not clearly explain how to use 3Dmigoto and how to created ini file, i still learn in this please explain it clearly 

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9 hours ago, linkhuesitos said:

Why don't you try with 3DMigoto using the guide that parapapa posted 1 or 2 pages before?

That method seems to not need to repack in GMPKs.

the guide still confused me he not explain how to use 3dmigoto and created ini file, can u explain to me about those? 

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like @sorwah I also tried resizing the wiiu textures in several sizes, but whatever the size the legs will always be white, whick means the game is loading the entire image as one single texture, so i guess the problem is elsewhere.

 

Since the skin and water are in the same texture something is probly missing to specify that the right half of the texture is the wet water on the skin and that it should only be loaded when it's needed.
I did manage to add the transparencies so the skin isn't dark anymore, and we can see the water on the skin, but the placement of the texture is still an issue. The screens below are with wet skin.

 

I imagine the devs simply din finish setting up the model for water so the game is always loading the entire texture for the body, when it should only be loading the left half for the skin only and only add the right half on top of the skin when wet.

 

2.png.a6aee0faf563dfff9de4801b74ab41fc.png1.jpg.6556a9a12d2ec306442c3b027b2fbb8a.jpg

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51 minutes ago, Elusivo said:

like @sorwah I also tried resizing the wiiu textures in several sizes, but whatever the size the legs will always be white, whick means the game is loading the entire image as one single texture, so i guess the problem is elsewhere.

 

Since the skin and water are in the same texture something is probly missing to specify that the right half of the texture is the wet water on the skin and that it should only be loaded when it's needed.
I did manage to add the transparencies so the skin isn't dark anymore, and we can see the water on the skin, but the placement of the texture is still an issue. The screens below are with wet skin.

 

I imagine the devs simply din finish setting up the model for water so the game is always loading the entire texture for the body, when it should only be loading the left half for the skin only and only add the right half on top of the skin when wet.

 

2.png.a6aee0faf563dfff9de4801b74ab41fc.png1.jpg.6556a9a12d2ec306442c3b027b2fbb8a.jpg

 

Couple of ideas:

 

-Have you checked how the default costume handles its wet texture on the PC? maybe its more than just upscaling the texture and matching its WiiU equivalent, since this is a texture mapping, there might be changes on its alignment specific to the Re-release.

 

-Maybe theres some hardcoding going on with each costume? one might need to match the new bikini with whatever mapping format the previous costume uses.

Edited by br4zil
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On 11/3/2021 at 10:01 AM, parapara said:

If you want to add some advice ...

I will tell you the MOD procedure using 3DMigoto.
* Explained using MIU's swimsuit as an example.
* 3DMigoto can be used as it is from Bullet Girls.

 

1) Unpack the gmpk file with ffsnt.

gmpk2.png.e062ac0bd9e1c764c22032a2de19fec1.png

 

 

2) Change the header of the extracted g1m file to 29.

 

gm1_1.png.b9626cb2a523cf1bcde01b160f72e506.pnggm1_2.png.f744c5d3a10742eaa7c8791950dfa86e.png

 

 

3) Extract the mesh with g1mtools_1.2 in id + vd format from the g1m file with the header changed to 29.

 

gm1_3.png.af7f6ec33167763cd0adc8451d3e6e99.png

gm1_4.png.1d6cc34813280e6794559d12a237f3d7.png

 

 

4) Import the mesh (both id and vd) you want to edit with the blender.
* This time, I will explain with the mesh of the swimsuit part.

gm1_5.thumb.png.301936fed61f40f54cfe600d3f2891f3.png

gm1_6.thumb.png.6fecf9e245cc5dfc9fcce5e3c939cf94.png

 

5) Removed the swimsuit T-shirt.

gm1_7.thumb.png.0727a209f9c633cb6f2476c4bbfcd15b.png

 

 

6) Export to the original file with Blender Export.

 

 

7) Place the MOD with 3DMigoto.

* The texture of the image is extracted with 3DMigoto.

 

gm1_8.png.44ff0218646001d69b580ef96a5de4ae.png

 

 

? The T-shirt has disappeared in the game.

 

20211103113000_1.jpg.aaf022b4638c9a95ac976365ae41ae19.jpg

 

9) If you edit the texture, you can replace it with your favorite color.

 

20211103093541_1.jpg.07b55382edfec879b3d7574473d9616a.jpg

20211103093507_1.jpg.85584fc1a53d612515e183d4aa1a46d4.jpg

If someone would kindly create a tutorial video instead, I reckon it would be much helpful as some of us here are not familiar with modding terms....

 

Cheers!

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5 hours ago, nudeseeker said:

Anyone gonna add pubic hair to the current nude gals we have?

i agree with this, so far (to my knowledge) we only have a Yuri  nude mod, and its a good one. but i feel it would be more accurate if she had pubic hair, Japanese girls tend to keep there hair rather than shave it off.

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31 minutes ago, usagi-3 said:
moderchan has distributed a new mod

 

5 minutes ago, xlegendgame said:

its not free patreon shit 

 

i dont think its a new mod, and all his mods are free.

 

On twitter, and on his patreon tier description he states "This place is not a place to sell mods, it's a place to support me in my mod making activities." all his mods are still available for free from links on his twitter.

 

I think the confusion is probably a translation issue, i bet he's just shared a link to where his mods are or a link to a specific one of his mods.

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Extract 3DMI goto to your game folder.
Next, save d3d.ini with additional command line editing by overwriting.
* This time, I will explain using the one used in Bullet Girls Phantasia.

Put the mod that extracts the texture and ib.txt and vb.txt in the MOD folder.

Start the game and bring up the screen showing the character or texture you want to extract.

Press the "0" key on the numeric keypad and use the 1 or 2 key to find the hash that uses the texture you want to extract.
* The selected mesh will be hidden.

The hash is displayed in the upper left of the screen.
* If you press the 3 key in this state, the hash will be copied.

Without quitting the game, open MyCostumeMod.ini in the MyCostumeMod folder located in the MOD folder.
* There is no problem even if it ends, but it is troublesome to start it many times, so it is easier to switch with Alt + Tab.

Paste the hash value in the place of the hash value in MyCostumeMod.ini and save it.

Return to the game screen, press "F10" once, press "0 key" again, and then press "F8 key" to extract the texture, ib.txt, and vb.txt.

FrameAnalysis-xxxx-xx-xx-xxxxxx (x is the date and time) and FrameAnalysisDeduped are generated in the game folder.

The ps-t number is described in the dds file name extracted in the folder starting with ctx in the FrameAnalysis-xxxx-xx-xx-xxxxxx folder.
You can see that the main texture is ps-t0.

Open the FrameAnalysisDeduped folder and copy the required dds files.
* This time, we will use the textures of the upper and lower body.

In the MOD folder, create a folder with any name and put the dds file you copied earlier in it.
* This time, it was set to MIU_HINASAKI1.

Create an ini file with the same name as the folder name.

in ini file


[Resource_Tex_MIU_HINASAKI_A]
filename = 1fc34322-BC1_UNORM_SRGB.dds

[TextureOverride_MIU_HINASAKI_A]
hash = 1fc34322
ps-t0 = Resource_Tex_MIU_HINASAKI_A


[Resource_Tex_MIU_HINASAKI_B]
filename = ed53646c-BC1_UNORM_SRGB.dds

[TextureOverride_MIU_HINASAKI_B]
hash = ed53646c
ps-t0 = Resource_Tex_MIU_HINASAKI_B

 

And save.
* Enter any name in Resource_Tex.
(If you use two or more dds like this time, give them different names)
(No spaces can be used in characters)
* For filename, enter the dds to be used.
* Enter the Resource_Tex name in TextureOverride.
* The first value in the dds file is the hash value.
* Since the texture assignment used this time was ps-t0, ps-t0 = * Enter the name given to Resource_Tex.

Edit the placed dds file and save it.
* This time, I simply inverted the color and saved it.
* Since the format at the time of saving is on the file name of dds, this time it is saved in BC1 sRGB.

Return to the game screen and press the F10 key to reflect it.

 

Edited by parapara
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