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Posted

So im not sure if this is right, but the opening the console and clicking on a tree gives you it's id, if it's vanilla the ID would start with 000 right? and mods then put a number infront so, if I click on a tree that's blocking a door to find its 380, then find what mod has 380 as it's id I can delete the mod and fix the tree right? but now, how do I find out what ID a mod has?

Posted

This works only for game objects. Like a "tree added in a scene".

If it is the mesh that is changed and the placement is vanilla, then you cannot really find the mod like this.

 

But you may check from where the nif is (if I remember correctly the enhanced console gives you this info.)

If you find what is the nif of the tree, check if it is a custom one, and remove the mod adding/replacing it.

Posted
Just now, CPU said:

This works only for game objects. Like a "tree added in a scene".

If it is the mesh that is changed and the placement is vanilla, then you cannot really find the mod like this.

 

But you may check from where the nif is (if I remember correctly the enhanced console gives you this info.)

If you find what is the nif of the tree, check if it is a custom one, and remove the mod adding/replacing it.

NIF?

Posted
5 minutes ago, CPU said:

This works only for game objects. Like a "tree added in a scene".

If it is the mesh that is changed and the placement is vanilla, then you cannot really find the mod like this.

 

But you may check from where the nif is (if I remember correctly the enhanced console gives you this info.)

If you find what is the nif of the tree, check if it is a custom one, and remove the mod adding/replacing it.

I found this and it gave me exaclty what I needed but thanks for trying to help :) https://www.nexusmods.com/skyrimspecialedition/mods/19250?tab=files

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