Veta Posted May 29, 2013 Posted May 29, 2013 I've been working on Elizabeth's cut hair but even though I did all the confusing coformulator parts and got the .tri when I enter the game the hair is transparent . example At first I thought it was the alpha channels of the textures but I removed the textures and it's still transparent only now it has purple color ( the one meshes have when they don't have textures) . I even edited the NiAlpha property of nifskope like I saw in a tutorial but it didn't fix it . Can anyone take a look ? ( I've included the .nif and the .tri files ) http://www.mediafire.com/?z5jgo7x31198oqa
Crashdown Posted May 30, 2013 Posted May 30, 2013 There you go...https://dl.dropboxusercontent.com/u/43234577/female.rar Try that and tell me if works , i just change the Shader flags and lighting effects.
Veta Posted May 30, 2013 Author Posted May 30, 2013 Thanks it fixed the transparency what did you change exactly ?
Crashdown Posted May 30, 2013 Posted May 30, 2013 Your welcome, i change the Shader Flags 1&2 and Specular Strength in BSlightingShader: In Shader Flags 1 you have checked SLSF1_Vertex_Alpha and in SF2: SLSF2_Double_Sided and SLSF2_Assume_Shadowmask i basically uncheked... The Specular Strength change to 0.9000 instead 0.6000 I haven't much idea about it, so just to be sure i edit the Nif like a vanilla one.
shedidwhat Posted June 1, 2013 Posted June 1, 2013 I had this on a follower, so thanks for this thread ! AMD vidcard using sharpshooter enb the setting were checked the same as above SLSF1_Vertex_Alpha SLSF2_Assume_Shadowmask Specular Strength 0.6000 (but double sided was not enabled) alpha flag was set to 4845 I tried changing to your settings Crashdown but still had transparancy so I set them back as before. changing flag to 4844 fixed the transparancy for me but then again AMD vid cards and alpha transparancy has been a issue for a long time in skyrim
Xegonite Posted August 28, 2013 Posted August 28, 2013 Had same problem, and thank you Crashdown, your advice was very helpful.
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