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Facegen Head Morph to New Female Head


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Posted

Does anyone know of a tutorial that will allow me to convert a facegen head morph into a new female head that I can use in creation kit for all npc? I am trying to make race specific head meshes to use with a modified version of Diversity. I did this a long time ago but I forgot how to do it.

 

Here are the files just encase anyone wants to help out.

Head Meshes.rar

Posted
2 hours ago, Swe-DivX said:

Do you want to use a tri file that uses the female default head mesh in CK?

I'm not sure what that would do, I just want to be able to use the sliders in creation kit with my face gen morphs and apply it to NPC.

Posted

Copy Tes5Edit >> Head Part >> 00051623 FemaleHeadNord >> Copy as new record to FemaleHead{ your name } and your esp file.


Edit Parts >> Part#0 Race Morph
to Actors\Character\Character Assets\FemaleHead{ your name }.tri


To create the tri file from your nif file, try this

 

4. Open with NifScope
    4-2. Open your.nif
    4-3. Mark FemaleHead
    4-4. Export Head to femalehead-blender.Obj

 

5. Import Obj in Blender
    5-2. Mark femalehead to the right. Export to Tri femalehead-blender.tri

 

6. File New in Blender.
    6-2. Import femalehead-blender.tri
    6-3. Import femaleheadraces.tri

 

Remove NordRace in femaleheadraces.tri


    6-4. Mark femalehead-blender.tri
    6-5. Hold down shift and mark femaleheadraces.tri

          Click on femaleheadraces.tri and mark the tri file under it
    6-6. Click on the Data icon under. Smal triangel on the right.
    6-7. You will dow se the Shape Keys.
    6-8. And all the races listed. Base Shape will be marked.
    6-9. Click on the dark small button on the right with a black arrow pointing down.
    6-10. Click join as Shapes
    6-11. Mark femalehead-blender.tri in the list.
   

6-12. Rename NordRace [and the number]

        Ex NordRace [3]
        Base Shape will note have a number.
7-13 Mark all vertex on the bottom of the neck. In the back one vertex is hidden under the other one. Use the Limit Selection to Visible button to select the last vertex. Now press 'space' and search "Blend from shape" press 'enter'. On the left you will have a "Blend from shape" drop down menu. Unmark add.
7. Export to femalehead{ your name }.tri

Posted
4 hours ago, Swe-DivX said:

Copy Tes5Edit >> Head Part >> 00051623 FemaleHeadNord >> Copy as new record to FemaleHead{ your name } and your esp file.


Edit Parts >> Part#0 Race Morph
to Actors\Character\Character Assets\FemaleHead{ your name }.tri


To create the tri file from your nif file, try this

 

4. Open with NifScope
    4-2. Open your.nif
    4-3. Mark FemaleHead
    4-4. Export Head to femalehead-blender.Obj

 

5. Import Obj in Blender
    5-2. Mark femalehead to the right. Export to Tri femalehead-blender.tri

 

6. File New in Blender.
    6-2. Import femalehead-blender.tri
    6-3. Import femaleheadraces.tri

 

Remove NordRace in femaleheadraces.tri


    6-4. Mark femalehead-blender.tri
    6-5. Hold down shift and mark femaleheadraces.tri

          Click on femaleheadraces.tri and mark the tri file under it
    6-6. Click on the Data icon under. Smal triangel on the right.
    6-7. You will dow se the Shape Keys.
    6-8. And all the races listed. Base Shape will be marked.
    6-9. Click on the dark small button on the right with a black arrow pointing down.
    6-10. Click join as Shapes
    6-11. Mark femalehead-blender.tri in the list.
   

6-12. Rename NordRace [and the number]

        Ex NordRace [3]
        Base Shape will note have a number.
7-13 Mark all vertex on the bottom of the neck. In the back one vertex is hidden under the other one. Use the Limit Selection to Visible button to select the last vertex. Now press 'space' and search "Blend from shape" press 'enter'. On the left you will have a "Blend from shape" drop down menu. Unmark add.
7. Export to femalehead{ your name }.tri

I'm sorry I got lost in your tutorial. The only problem I have now is that the head is showing up invisible in creation kit, I believe this is due to bstrishape not being set as bsdynamictrishape?

 

here is the file.

Head Mesh.rar

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