Guest Posted September 23, 2021 Posted September 23, 2021 My assumption is that the cosio body (a cube variant) and my "physics" aren't allowing the nipple piercings to line up. Since there is a collision box they always either hover over the nipple or are submerged in the breast. I have tried re aligning them in body slide and tried to match my body weight presets to be the same as each other. And it's not just sed7 but also DD piercings too. I'm wonder how do I fix this issue?
Deanevea Posted September 25, 2021 Posted September 25, 2021 On 9/23/2021 at 9:13 AM, EJequalsFallout said: My assumption is that the cosio body (a cube variant) and my "physics" aren't allowing the nipple piercings to line up. Since there is a collision box they always either hover over the nipple or are submerged in the breast. I have tried re aligning them in body slide and tried to match my body weight presets to be the same as each other. And it's not just sed7 but also DD piercings too. I'm wonder how do I fix this issue?
Deanevea Posted September 25, 2021 Posted September 25, 2021 Just now, Deanevea said: Use Bodyslide to align to your player. I find I must add about ten units to the actual breast size to place the piercing correctly. This only applies to the DD piercings.
Deanevea Posted November 7, 2021 Posted November 7, 2021 On 9/23/2021 at 9:13 AM, EJequalsFallout said: My assumption is that the cosio body (a cube variant) and my "physics" aren't allowing the nipple piercings to line up. Since there is a collision box they always either hover over the nipple or are submerged in the breast. I have tried re aligning them in body slide and tried to match my body weight presets to be the same as each other. And it's not just sed7 but also DD piercings too. I'm wonder how do I fix this issue? What worked for me was to add 20 points to the breast size in BodySlide and build your piercings. Make a copy of your preset and use it for needed alterations so you not altering you preset all the time.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.