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[HELP] Modding question


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Posted

I'm working on a mod that involves a custom steam centurion. I need it to be dormant like the vanilla ones in Blackreach, until activated (attacked or preferable a lever) by the player. I have been trying to do this all day... ugh. Please advise.

Posted

I didn't say I tried everything. I said, "I have been trying to do this all day". To me this question is fairly basic, so I didn't  feel elaboration was necessary. Anyway,  the triggerbox  idea sounds interesting. I'll look into that. But really, I just need to know how to set up the centurion with the vanilla sleep status. And linking the centurion to the arch they 'rest' in. Then linking it to a lever. We all have encountered one of these set ups in game. I just can't figure out how to replicate the set up with a custom centurion.

  • 2 months later...
Posted

I've been taking a new approach using a static steam centurion. The idea is to have it in game, then when the switch is pulled it swaps the static for the actual centurion. I have tried many different set ups using enable parent, initially disabled, linked references, the works. I have everything in place in game, but the only thing I managed to do is disable the lever when pulled. Not very helpful? So how do I make it so when the lever is pulled, the swap happens?

 

Edit;

 

I got the static to disable. Now I just need to enable the actual centurion. It doesn't seem possible to enable the static as a parent for the centurion. So what can I do?

Posted

Okay I have it all working now using an x marker as the parent for the static and the centurion. The only problem now is the centurion spawns in the wrong spot. Is there a way to get an actor to spawn exactly where you want them too?

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