ReverendFelix Posted September 18, 2021 Posted September 18, 2021 I'm working on a mod that involves a custom steam centurion. I need it to be dormant like the vanilla ones in Blackreach, until activated (attacked or preferable a lever) by the player. I have been trying to do this all day... ugh. Please advise.
ReverendFelix Posted September 18, 2021 Author Posted September 18, 2021 I didn't say I tried everything. I said, "I have been trying to do this all day". To me this question is fairly basic, so I didn't feel elaboration was necessary. Anyway, the triggerbox idea sounds interesting. I'll look into that. But really, I just need to know how to set up the centurion with the vanilla sleep status. And linking the centurion to the arch they 'rest' in. Then linking it to a lever. We all have encountered one of these set ups in game. I just can't figure out how to replicate the set up with a custom centurion.
ReverendFelix Posted September 24, 2021 Author Posted September 24, 2021 Please help. It can't be that hard...
ReverendFelix Posted December 4, 2021 Author Posted December 4, 2021 I've been taking a new approach using a static steam centurion. The idea is to have it in game, then when the switch is pulled it swaps the static for the actual centurion. I have tried many different set ups using enable parent, initially disabled, linked references, the works. I have everything in place in game, but the only thing I managed to do is disable the lever when pulled. Not very helpful? So how do I make it so when the lever is pulled, the swap happens? Edit; I got the static to disable. Now I just need to enable the actual centurion. It doesn't seem possible to enable the static as a parent for the centurion. So what can I do?
ReverendFelix Posted December 5, 2021 Author Posted December 5, 2021 Okay I have it all working now using an x marker as the parent for the static and the centurion. The only problem now is the centurion spawns in the wrong spot. Is there a way to get an actor to spawn exactly where you want them too?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.