Pkatt Posted May 29, 2013 Posted May 29, 2013 ok, I just ran a test. I just went in to my above mentioned build, and deactivated Sexout Core and Data, ONLY. the Crash on Quit stopped, the game quit normally. I left everything else in, the compatibility skeleton thing, the updated NVSE, and the NVSE extender, and about 20-30 random mods, stuff like Nevada Skies and popular stuff. So on my end, at least, Sexout definitely caused the crash on quit. Edit: just for full clarification, Prideslayer, I was between your step 3 and 4. I have not installed SCR yet.
prideslayer Posted May 29, 2013 Author Posted May 29, 2013 I've done similar testing; I don't know what's going on with the GECK, but I'm 100% sure that the crashing on exit of FNV is being caused by either NVSE or my NVSE Extender. The sexout ESM can't "cause" a crash, but it may be calling functions in the extender that lead to a crash later -- somehow -- or it may be the hooks in NVSE/Extender, as the extender is the only NVSE plugin that uses the save/load hooks as far as I know. We made them work, we tested them, and I don't think any other modders using NVSE even know they were added in, so I think we're the only ones using them.
johnmcderp Posted May 29, 2013 Posted May 29, 2013 NV used to crashed on exit for me as well before... it would hang for a bit then the lovely "FalloutNV.exe has stopped working" crash dialog will show up. But I looked up solutions and found out that it could be fixed by setting bFastExit to 1.
Guest Posted May 29, 2013 Posted May 29, 2013 I've done similar testing; I don't know what's going on with the GECK, but I'm 100% sure that the crashing on exit of FNV is being caused by either NVSE or my NVSE Extender. The sexout ESM can't "cause" a crash, but it may be calling functions in the extender that lead to a crash later -- somehow -- or it may be the hooks in NVSE/Extender, as the extender is the only NVSE plugin that uses the save/load hooks as far as I know. We made them work, we tested them, and I don't think any other modders using NVSE even know they were added in, so I think we're the only ones using them. I have a question. I don't use the mods written above, but now I'm curious about GECK, I hope this question doesn't seem too stupid. If my NV has many mods but on GECK I only load FalloutNV.esm and my esp only, can the other mods also create in some ways issues in my GECK, since it always crashes when I quit as the game itself?
prideslayer Posted May 29, 2013 Author Posted May 29, 2013 If your ESP uses masters other than FalloutNV.esm, they will be silently loaded even if you don't select them in the GECK, so that's a qualified yes.
RitualClarity Posted May 29, 2013 Posted May 29, 2013 prideslayer, sorry to inform you that I have no issue with crash on exit on my game. I have: NVSE NVSE extender 11 Stutter Remover FNVedit BOSS I don't have: any 4gb extender or patch GECK Or other plugins except MCM Special Note: I upgraded (wrote over) the previous verison of NVSE instead of clean installation of it. Doubt it will make a difference but thought I would throw it out there.
prideslayer Posted May 29, 2013 Author Posted May 29, 2013 That's with all your mods active and running as well? Well aren't YOU special. Figure out your secret and share it with the rest of us.
RitualClarity Posted May 30, 2013 Posted May 30, 2013 That's with all your mods active and running as well? Well aren't YOU special. Figure out your secret and share it with the rest of us. there aren't that many mods right now FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutSharedResources.esm SexoutSlavery.esm SexoutLegion.esm SexoutFiends.esp SexoutKhans.esp SexoutKings.esp SexoutNCR.esp SexoutPowderGangers.esp SexoutSS_C.esp SexoutWorkingGirl.esp SexoutZAZ.esp Alternative Start.esp SexoutCompanions.esp SexoutConsequences.esp SmallerTalk.esp SexoutSexkey.esp The Mod Configuration Menu.esp Total active plugins: 28 Total plugins: 28 A total of 28 mods including FNV and the GOTY DLC's. I have invisible bodies because I am missing some of the textures, hell I am missing a lot of textures right now. Not a problem just testing the game. The reason I mentioned that was I don't use the 4gb patch that most other gamers are using for FNV. Perhaps that might be causing the problem? Just a thought.
prideslayer Posted May 30, 2013 Author Posted May 30, 2013 Nah, happens with or without 4gb. I sometimes use it, sometimes not. That's another thing that never exits right though. Even when the game wasn't crashing on exit, I have *always* had a leftover 4gbfnv (or whatever it's called) process in memory when quitting. Might have something to do with launching it from fomm, never really cared to look into it.
RitualClarity Posted May 30, 2013 Posted May 30, 2013 Nah, happens with or without 4gb. I sometimes use it, sometimes not. That's another thing that never exits right though. Even when the game wasn't crashing on exit, I have *always* had a leftover 4gbfnv (or whatever it's called) process in memory when quitting. Might have something to do with launching it from fomm, never really cared to look into it. Perhaps some settings in the .ini config files have remained from 4gb or some other custom edit? Some script that is trying to run on your version of the game that you had forgotten about? Usually when I find I have an issue like yourself I can't resolve it with known issues r/t hardware, software, drivers etc. I am left with only one other option configuration files or settings that I have done that caused the issues. Example: I had a dam hard time figuring out why a GTX670 ran like shit. Made no sence what so ever. Change this updtaed that configured this still when it came to Fallout it ran like shit. Even reimaged my machine with a fresh install not even a backup still problems Everybody else had great results but mine was crap. Ended up being an .ini file from my game folder. Started fresh game install and game and it ran great. Changed it over crap again. Ended up remembering that I had made lots of custom changes that I had forgoten about in the files and that was what was causing me problems. It worked for my crapy card before but now it was causing problems. Just an example. It sucks but if this issue is bothering you really bad perhaps restore from a good backup or reinstall completly? Of course backup your current work. The time that it would take to fix IE trace down this issue will most likely be massivly more time that it would be to reinstall and configure the system again. Again just a thought.
Niobia Posted June 8, 2013 Posted June 8, 2013 EDIT: Okay, found a solution that actually stops FNV from crashing whenever I exit. Thanks to a post KainsChylde made earlier this year. I'll make a list a steps to make it easier. 1: Download the latest New Vegas Stutter Remover HERE 2: Open the zipped file and place sr_New_Vegas_Stutter_Remover.dll file in the NVSE Plugins folder. ( /falout new vegas/Data/nvse/plugins) 3: Run the game like you normally do 4: Exit the game (it will crash, but don't worry) 5: there will be a new ini file called sr_New_Vegas_Stutter_Remover (just like the dll file). 6: Open this new ini file 7: Look for bFastExit = 0 (it will be near the top) 8: Replace the 0 with 1 9: Save the file 10:Make sure you eat plenty of fiber to stay regular 11: Now New Vegas wont crash when you quit vvvv Ignore this vvvv I have everything including sexout (though it was an old version) installed. I'm talking 60+ esps and esm's. I never CTD on exit but I remember it being an issue. I could have sworn there was a fix for it on the nexus but can't find any trace of it. After uninstalling a ton of quest mods I no longer felt like having (they made me randomly freeze on load) my game just stopped work for some reason so I did a complete reinstall yesterday and had to get all the old mods back and since it was forever when I installed the sexout mods/plugins, I had to get all this new stuff. So the CTD on exit is back for me after finally getting sexout and some plug ins installed correctly. Does anyone have a definite solution yet? I guess I'll keep at it.
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