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MassMatch Maker and SexLab Tools for SE MCM not showing


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Posted

These two mods are not showing in MCM and I am not getting spells from Match Maker.

One reason I can think of is that a couple of weeks ago I tried out SexLab, didn't like it so uninstalled all of my mods and moved to OStim. I now want to try SexLab again. Maybe the save isn't noticing these mods because they've already been installed? I've tried using ReSaver.

Posted

When the MCM of one mod not show in the MCM list, normally, is because you miss one of the Requirements.

Normally, is a Requirements without ESP, because the manager and LOOT show the faulting ESP's

The main mods without ESP's are PapyrusUtil and JContainers... we have others but that two are the most important.

Verify that you have it installed and match the correct version of the game and the correct version of SKSE.

 

Additionally, take a look to yours Papyrus0.log because all the MCM's are made in Papyrus.

Normally, you can see in the Papyrus0.log why the mcm script of the mod can not run.

 

Posted
19 hours ago, alex77r4 said:

When the MCM of one mod not show in the MCM list, normally, is because you miss one of the Requirements.

Normally, is a Requirements without ESP, because the manager and LOOT show the faulting ESP's

The main mods without ESP's are PapyrusUtil and JContainers... we have others but that two are the most important.

Verify that you have it installed and match the correct version of the game and the correct version of SKSE.

 

Additionally, take a look to yours Papyrus0.log because all the MCM's are made in Papyrus.

Normally, you can see in the Papyrus0.log why the mcm script of the mod can not run.

 

Should I load Papyrus before or after the mods I'm trying to install?

Posted
16 minutes ago, zeldahasaniceass said:

Ok, loading it before and after doesn't make a differnece but making a new save game does load the MCM and add the spells. What could the issue be here?

 

That core mods not have ESP and not show in the plugin list. You can not load it before or after another ESP.

A totally different thing is the mod order (left pane in MO) and the overwrite of the files by others mods.

You must put the core mods, like PapyrusUtil and JContaines, the last in the mod list to overwrite any other old version included in other mod.

For example, SexLab include an old version of PapyrusUtil that must be overwrited with the most recent version published in Nexus.

 

 

If you have the MCM's of that mods in a New Game but not show when you load the saved game, probably, you have a damaged saved game.

Download ReSaver, install it, open your most recent saved game and press crtl+1 and crtl+2 accept the messages, save with a new name.

Open the game, load the cleaned save and look is works.

If not works, bad lucky. 

 

You can try open the console and type "setstage SKI_ConfigManagerInstance 1" to try reset the MCM menu but, normally, make nothing.

 

The other option is a risky and not recommended operation. Is the last option to try recover your saved game but, also, can cause others problems in others mods. Is the called "Clean saved game" and a lot of times works but others times cause problems. Procedure:

Disable the problematic mods

Open the game and load your savegame

Accept the message about missing plugins

Make a manual save and close the game

Open ReSaver and clean the save game

Enable the problematic mods

Open the game and load your cleaned save game

If the MCM of the problematics mods not show we can make practically nothing more

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