Resetpsychopath Posted August 27, 2021 Posted August 27, 2021 So I've installed SexLab Werewolves. By default the mod only contains animations in which the werewolf (Player) is assumed to be male. Since I play as a female character - I've decided to try altering animations utilized by the mod with "WW_OnTop_Scene" from Dayelyte's Unnatural Animations. What I did was simply renaming Dayelyte's files to the names of the werewolf animations already contained in Creature Framework. This approach works with one of the scenes, in rest of the cases one of the actors is rotated by 180 degrees. Here's what I already tried in order to fix it: - Rotating the actors via SL MCM menu - there seems to only be an option to rotate both actors instead of a singular one. - Removing files related to other werewolf animations and removing references to these files from lists in animation folders and from sslCreatureAnimationDefaults - the game still tries to load these animations which results in both actors just T-Posing. - Deleting rotation values (I mean stuff like "40.0, rotate=180.0") from sslCreatureAnimationDefaults - nothing seems to be changed. Every time I edited a script file - I also compiled it and every time I finished changing stuff - I re-generated FNIS. I honestly don't know how does this stuff work, I was trying to backwards-engineer it but with no luck. I have no more ideas on how to fix this problem so I'm asking for help. What I exactly want to do is just forcing the game to display that one animation correctly every time the mod starts a scene.
Resetpsychopath Posted September 5, 2021 Author Posted September 5, 2021 Sorry for bumping but still didn't manage to find a workaround and I really want to see these animations in action.
wolfbread Posted September 9, 2021 Posted September 9, 2021 It'd be easy if this was in a SexLab Animation Loader format. Um, just add it to someone elses pack. Then it's easy to swap, rotate, forward, back, up, down all in the json file.
Resetpsychopath Posted September 11, 2021 Author Posted September 11, 2021 On 9/9/2021 at 8:29 PM, wolfbread said: It'd be easy if this was in a SexLab Animation Loader format. Um, just add it to someone elses pack. Then it's easy to swap, rotate, forward, back, up, down all in the json file. Thanks a lot. It seems to work now... But not always. So what I specifically did was creating a new pack that uses the "SexLabCreature" folder as its source. This way it uses the exact same animation files as the SLW. So now the animations work but only 50% of the time. Game sometimes loads the animation by the Loader name and sometimes by their actual name (Since as I've mentioned before - I basically renamed some animation files and replaced the ones that were being originally used with them. ). When it loads the animation with its Loader name - it seems to play properly but when it loads the animation by its file name - both of the actors are just using their idling animations. Do you maybe have an idea about what the issue could be and what could be a possible fix for it?
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