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Few Modding Questions


HHMF

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Posted

Hi, I have a few modding questions:

1) Is it possible to create an event in which I erase the father of a character?

I know how to use set_father/set_mother, but those commands only switch the fatherhood to another character. I don't want that. 

Is there some non-existing character witch I can pin as a new father?

2) Is it possible to create an event in which I can switch characters gender?

10x

Posted

Sorry for borrowing your place a bit buddy, a new bird level coder here and I wanna ask you a favor based on your question 1)  :)

 

How could I make a mini mod and make a decision on those hidden bastard to let hidden bastards can be revealed by his/her real father?

 

I thought the command set_father would be useful but just isn't any clue about how to make such a mini mod like it in CK2 does.

Posted
On 8/20/2021 at 8:46 PM, HHMF said:

Hi, I have a few modding questions:

1) Is it possible to create an event in which I erase the father of a character?

I know how to use set_father/set_mother, but those commands only switch the fatherhood to another character. I don't want that. 

Is there some non-existing character witch I can pin as a new father?

2) Is it possible to create an event in which I can switch characters gender?

10x

 

@HHMF AFAIK, impossible.

 

 

 

9 hours ago, Landnore said:

Sorry for borrowing your place a bit buddy, a new bird level coder here and I wanna ask you a favor based on your question 1)  :)

 

How could I make a mini mod and make a decision on those hidden bastard to let hidden bastards can be revealed by his/her real father?

 

I thought the command set_father would be useful but just isn't any clue about how to make such a mini mod like it in CK2 does.

 

set_father / set_real_father

 

Vanilla bastard event: pregnancy.2002 (game/events/pregnancy_events.txt)

Decisions: game/common/decisions/*

Character interactions: game/common/character_interactions/*

 

@Landnore I can't understand what you want.

 

Posted
16 hours ago, pialid said:

 

set_father / set_real_father

 

Vanilla bastard event: pregnancy.2002 (game/events/pregnancy_events.txt)

Decisions: game/common/decisions/*

Character interactions: game/common/character_interactions/*

 

@Landnore I can't understand what you want.

 

 

@pialidThank you for your reply buddy, in short, just wanna know if I can make a mini mod to let the real father in game has the option to reveal and make a hidden bastard of him actually become his instead of a dull 'disputed heritage' trait on the character, and thus join his dynasty, the option should be under the character interaction menu and would be active for the father to select while the kid is actually his.

 

Yeah I knew there are no DNA test in medieval age but in fact thought out history there are a lot examples of the father recognize his actual child without the help of modern technology, so just want to make the role play gameplay more into it.

 

 

 

 

 

 

 

And yeah, I'm also after for some NTR elements while current system cut it to the ground. :P

 

 

 

And there is actually a mod work likewise in CK2, don't know if it could be transplant to CK3 by minimum adjustment.....

lb_legitimize_bastard.txt

Posted

@Landnore I don't know if I understood correctly,

 

I've attached a very simple interaction.
It can set my hidden bastard to be my child.
Works with or without the bastard trait.

 

No reveal event, no opinion changes, no traits...

 

Path: common/character_interactions/

simple_interactions.txt

Posted

@pialid This is it!!! XDD

 

Thank you very much, this is exactly what I'm talking about, yeah some revealing event and opinion changes could be added into the mod later, but I think this is definitely a great start of NTR gameplay rework XDD

 

Really appreciated buddy, if I can have your permission to edit the file a little bit sometime later? :P

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