MK198914 Posted July 31, 2021 Posted July 31, 2021 So I have a weird question are Smilodon and Wildcat incompatible with 360 movement behaviour? Because the moment I install them and run the nemesis. The 360 movement stops working. Does anyone have similar issues? It is shame as I really like what Smilodon or wildcat are doing to AI and damage outputs. I have these combat mods set as as a late loaders should I put them higher before 360 MBO? Thank you all for your input Cheers MK
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