Swe-DivX Posted July 26, 2021 Posted July 26, 2021 Sally her is using the Parent and JoeBob is using the child if Sally.HasAssociation(BossEmployeeAssociation, JoeBob) Debug.Trace("Sally has a boss") endIf or if JoeBob.HasAssociation(BossEmployeeAssociation, Sally) Debug.Trace("JoeBob has a boss") endIf but both give the answer true
Guest Posted July 26, 2021 Posted July 26, 2021 Papyrus ahs no direct function to understand the direction of this association. Also because the direction not used in the game.
Swe-DivX Posted July 28, 2021 Author Posted July 28, 2021 Is this something that can be done with a dll file?
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