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Posted (edited)

Demonatrix SE CBBE (3BA) (With SMP Earrings)


 

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Version 1.2 (8/7/21)




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Comes in black, Teal, pink, purple, red, cyan, burnt orange, green, white. and yellow.
Equips as separate pieces as gloves, heels, cuirass, earrings, nipple/pussy piercings and sword.

 

 

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The AR is about the same as dragonscale. 


5Crafted using standard dragon material amounts.
Tempered using 1 dragon bone.

 

The riding crop has the same damage and crafting requirements as a dragonbone sword.
 

 

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The starting prebuilt meshes are a custom preset named Kurone Bell.

(Body preset is currently unreleased)

 

Use in game weight sliders to adjust size or replace with your own preference.

Use bodyslide to access zap sliders on the earrings and piercings. 


ESP is flagged light. 

 

 

 

 

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Note: download and install the standalone SC Cubemaps on the pages misc file section

metal will be black without it

SC - Cubemaps - Standalone - 1024 - on nexus - in the MISC file section

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version 1.2
Mod now requires heels sound.
Applied spec/alpha to normal maps.
Changed orange texture to a yellow.
Changed brown to be a burnt orange.
Changed the texture set for the metal parts.
Changed Earrings to have a gothic appearance.
Fixed heels to have solid bone weighting movement across the soles .
Moved nipple and pussy piercings to be a separate object.

 

 

 

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CBBE
3BA
Bodyslide
FSMP - Faster HDT-SMP
CBPC - Physics with Collisions

Heels Sound 1.5 SSE
SC - Cubemaps - Standalone - 1024 - on nexus - in the MISC file section

 

 

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Created by: Arsenic
Further work by: PredatorRJ

 

ShinglesCat - cubemaps

Cedeon  - cross earrings
 Rektas69 - earring SMP
Kurone1247 - bodypreset
Jeir, Caliente, & Ousnius - fonts from their description pages and work done on CBBE/Bodyslide
Acro748 - CBBE 3BA (3BBB)
Groovtama - XP32 Maximum Skeleton 
Saphira2812 - screenshots 
SunJeong: for her nice 5 min outfit studio ground mesh tutorial on youtube 

 

 


  • Submitter
  • Submitted
    07/25/2021
  • Category
  • Requires
    CBBE, 3BA, Bodyslide, HDT-SMP, CBPC - Physics with Collisions, SC - Cubemaps, high heel sounds se
  • Regular Edition Compatible
    No

 

Edited by spaz490
Posted (edited)

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Edited by spaz490
Posted (edited)

i dont think ther is one yet as i just uploaded it yesterday right after i got done converting it to SE. it does have open permission so anyone can do a conversion and upload it to LL and nexus.

 

this version is using predatorRJ's LE UNP mod converted. you could ask him if he was planning on doing a BHUNP version.

 

this version doesn't use the dildo and plug

 

you could also ask someone at the UNP conversion request threads here on LL

Edited by spaz490
  • 2 weeks later...
Posted (edited)

Outdated Pics - scroll down

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Edited by spaz490
Posted
On 7/25/2021 at 11:29 PM, spaz490 said:
SC - Cubemaps - Standalone - 1024 - on nexus - in the MISC file section

 

Why the 1024px cubemaps - because they are the only ones that'll work, or because the mod deserves the pure awesomness of the ultime quality? Thanks!

 

On Nexus, there are cubemaps available starting from 32px ("The same resolution as with vanilla cubemaps)...

Posted (edited)

 

1 hour ago, BillyG said:

 

Why the 1024px cubemaps - because they are the only ones that'll work, or because the mod deserves the pure awesomness of the ultime quality? Thanks!

 

On Nexus, there are cubemaps available starting from 32px ("The same resolution as with vanilla cubemaps)...

  1024px is 4k res

nothing is quite like the shine of a 4K seamless hand painted completely one of a kind of design and not an enhanced copy of vanilla cubes.

you can enhance a pile of shit all day but its still a pile of shit  

 

aside from the normal environment mask flags they also look good when set alongside the multi layer parallax shader flags

 

any size will get the job done. but it will look best with the 4K cubes as the lighting was set up using the 4k version

Edited by spaz490
typo
Posted (edited)
2 hours ago, BillyG said:

 

Why the 1024px cubemaps - because they are the only ones that'll work, or because the mod deserves the pure awesomness of the ultime quality? Thanks!

 

On Nexus, there are cubemaps available starting from 32px ("The same resolution as with vanilla cubemaps)...

 

i forgot to say. im glad you found the spot to get the cubemaps and/or took the time to read the description

 

when i look at the download numbers here on LL and then on my nexus page for the outfit and compare them to the overall download numbers for the stanalone versiions,

 

the numbers are off with like over 2500 people not downloading the cubmaps and using it as just black texture with no shine for the metal

 

Edited by spaz490
Posted
23 minutes ago, spaz490 said:

i forgot to say. im glad you found the spot to get the cubemaps and/or took the time to read the description

 

Yeah, I've been installing mods since the FO3 days and have learned that descriptions about prerequisites matter :-) - and that's why I was surprised to read explicitly 1024 and not "1024 for best quality, probably choose less to get more performance".

 

Thanks for the reply about the cube map sizes. Another thing I have learned that modding a game to look great on screenshots is not necessarily the same as getting it to playable fps, or how much quality - subjectively of course - is visible on a given resulution while actually playing.

Posted (edited)
1 hour ago, BillyG said:

 

Yeah, I've been installing mods since the FO3 days and have learned that descriptions about prerequisites matter :-) - and that's why I was surprised to read explicitly 1024 and not "1024 for best quality, probably choose less to get more performance".

 

Thanks for the reply about the cube map sizes. Another thing I have learned that modding a game to look great on screenshots is not necessarily the same as getting it to playable fps, or how much quality - subjectively of course - is visible on a given resulution while actually playing.

 

when setting up the cubemaps to overtake the mesh with its color, i try to make it so the cubemap colors stay on it across different types and direction of lighting

then i set up the colors/lighting with ENB active and that would effect the non ENB look some

 

my PC can handle what i do to my mods and be playable. but not everyone has a nice PC 

(i use a late modal ferrari, msi 1080ti armor oc)

 

2560x1440 res most the time sometimes i will bump it up to 4k and use my monitor to its fullest 

 

i havnt tired to so how the cubemaps look like with vortex colors enabled. it might look good with the cubemap colors imposed onto the mesh itself

 

 

for my ENB i use a modified silent horizons for cathedral weathers + nivdia game filters + MSI dragon center game color mode 

Edited by spaz490
forgot some info
  • 2 months later...
Posted
On 11/4/2021 at 6:07 PM, LAL_Narvi said:

Oh my god!!

i'd like to play with this preset, she's so beautifull, could u make a preset with her?

the pics of the elf are done by Saphira2812. those use his face preset that he dosnt release. he does screenshots so he dosnt like to upload all of his faces, so his screenshots stay unique looking. 

 

the nord pics should be a kurone face set to us a KS hair



Posted

I am having a problem where tits are nif 0 size but clothing fits to the expanded size that i did in setup. All other clothing with exposed tits the body and clothing is sizing correctly.  I used bodyslide with morphs. How can i fix this.

Posted (edited)

not sure as this sounds like a you problem. ive never run into this problem with any of my mods or any other mod.

 

try deleting the TRI files you built into the game folder then rebuild with the morph option off

Edited by spaz490
Posted
On 11/16/2021 at 8:15 PM, spaz490 said:

not sure as this sounds like a you problem. ive never run into this problem with any of my mods or any other mod.

 

try deleting the TRI files you built into the game folder then rebuild with the morph option off

tried this did not work. Strange thing is I have a lot of clothes mods none of them are doing this.

  • 9 months later...
Posted (edited)

Green/Black/Purple - v1.2

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Green

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Green

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Green

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White

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Red

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Purple 

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Pink

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Teal 

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Cyan

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Yellow

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Burnt Orange

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Purple

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Purple

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Black

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Black

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Black

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Black

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Black

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Black

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Edited by spaz490
typos

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