drenari Posted May 14, 2013 Posted May 14, 2013 How do you make new custom Animation Markers? By that I mean a marker such as Base Object 'WallLeanMarker (00052FF5). I am assuming its basically just an object that has an associated Animation assigned to it. I have seen some mods use the example one mentioned to have a NPC do the lean animation next to a wall for the times of day set in the NPC AI. The goal would be to have a set platform where I could make a NPC go to at set times of game day to perform a custom animation. I have started messing around with the creation kit to make some custom homes and thought it would be a cool idea to make a club. In the main room I would have a stage with say 5 platform markers where I would have 5 assigned NPCs where they would go at set times to do a dance animation for a set time in the character AI, then move to the next area to put on a different show, then go back to there set room to idle. There is a lot of cool ideas to explore if you can create custom objects with animations assigned to them. You could set a stage and using the NPC AI put on in game theater plays or shows which would be cool. Hopefully it isn't that difficult to do.
thor Posted May 23, 2013 Posted May 23, 2013 The WallLeanMarker is actually a furniture without a visible mesh. And we don't have the tools to make anims for furnitures. But for what you want to do you can use idle markers. ( It's under miscellanous in the CK ) You create a new marker object, assign one or more idle anims to it. Place them on your stage and they can be used randomly by sandbox packages or included in a patrol package
drenari Posted May 27, 2013 Author Posted May 27, 2013 Ah okay I see, that is what I would need to use. I could setup a patrol package where go to the stage at set times then give them some new idle marker animations for when they are there. Thanks that is what I needed to know.
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