P0188 Posted July 17, 2021 Share Posted July 17, 2021 (edited) every time i try to produce a texture set with my texture it immediately crashes. i dont get it, am i 2 pixels off of the right size or somthing and why is the CK so picky? i extracted a generic banner texture with BAE and layered over my banner almost pixel perfect, exported as .dds with compression of DXT5, and generated mipmaps which i believe to be the correct processes. ive been doing this for such a long time i think im starting to lose braincells. Edited July 17, 2021 by P0188 Link to comment
P0188 Posted July 18, 2021 Author Share Posted July 18, 2021 Update: Okay im dumb. i did some more scouring and i found this post: https://steamcommunity.com/discussions/forum/1/627456359660978688/ essentially the issue was that the texture should be a mutliple of 32 (32x32, 64x32, 128x64, 1024x64 etc). Link to comment
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