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GetOwningQuest() ... troubles

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So i have a faction that rendezvous at a particular location inside of a cell by using a specific package for that faction. All goes well as I add npcs to the faction as long as i remain in that cell. As soon go to another cell and add an npc all previous npc in that faction disperse until I reenter that cell and add another NPC then they resume to congregate at the desired location and resume the faction package. How do I make them maintain their faction package priority and stay at that location? The following is my script.



akspeaker.SetFactionRank(QuestFaction, 1)


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