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Succubus Initiation Ritual, bring the dragons down !


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Posted

So it looks like scaling is causing most of my CTD problems. Seems like when the sex ends the actor kind of teleports and gets rescaled to do the kill move at the end. But it frequently has kind of a glitch where they do the move multiple times. I think all that scale changing in such a short time leads to the ctd. Is there any way you could offer a patch to remove the kill move at the end? Just have the sex end and the person explodes like usual without doing the kill move? I think it could help prevent scaling related CTD. 

Posted (edited)
35 minutes ago, Mr_Eddy said:

glitch where they do the move multiple times

No glitch, intended.

Which version are you using.

Why is there a scaling on killmoves ? A default vanilla animation ?

The scaling is done one time after SL, if you set scaling in SL.

You know, it's not a big deal to avoid the move, however, I doubt it's the problem.

If it would be the problem, you should never see the moves but ctd at once.

Edited by Tlam99
Posted

Only thing I know is that I'm getting scaling based CTD right when the throat slit kill move happens at the end. Not everytime, random. More frequent if more followers are engaged in sex. 

 

If I go into sexlab and turn on the checkbox to disable scaling, it basically never happens (100% the only change I make). Even with an orgy of succbus killing things. So I'm simply assuming whatever is happening there must be scaling related. Hoping that if the kill can be skipped, whatever it is wont occur. Can play without scaling but it's damn annoying with all the alignments so far off. 

 

Its entirely possible some other mod is affecting something in this mix (hard to pinpoint things sometimes with 350+ mods). So I'm not trying to blame you or anything, just trying to find ways for things to be as compatible as possible. I can only narrow down to that checkbox making all the difference for me. 

Posted (edited)

What are the specs of your computer.

It's very likely the armor change, what is resource hungry. 

or

Skeleton armor equip, decap equip.  On poor made or via spid force equipped npc, the decap

can cause issues. 

I will make you a special script, where the skeleton armor will not be equipped. If it still happens,

you have problems with decap, a default feature of the game and you should resolve this.

The script will be made for the latest version.

 

 

BTW

are you using this ?

 

https://www.nexusmods.com/skyrimspecialedition/mods/77779

 

Edited by Tlam99
Posted
6 hours ago, MrEddy6969 said:

f

check 7.4

You can access the variables via xedit for: no paired animation at all or no decap. 

check screen for further explanation of settings.

Posted

So in my testing thus far. Large battles with the new variables that I can change.. 7 Followers vs 15 NPC's (probably 20+ battles ive tested). The sexlab scaling and animation doesn't seem to be an issue. The decap setting though, that seems to be my CTD trigger. 

 

I ran probably 15 battles with decap off with scaling on / off and I had no issues. As Soon as I enable the decap setting I usually can't get through a single fight without CTD. Scaling doesn't seem to matter. 

 

So I don't know what exactly that decap is "doing / interacting with" or if something else is interacting with that. Near as I can tell xedit shows no conflicts with that particular effect. But this is also literally the very first time I've gone so far as to tweak variables in a mod with Xedit, so thats new for me. :)

 

So other than just turning it off I don't know what else I can test on that at this point. If you got any idea's I'm happy to help. But at least with decap off I can let sexlab do it's normal scaling. We'll see how the rest of my play-thru goes. I'll get out of the arena and just do some normal gameplay with decap off and scaling on to see how it behaves. 

 

FYI - I know you don't run the latest and greatest but I am doing all my testing on latest and greatest. Running AE .640 with Nemesis. So at least you know someone is testing it out. :)

 

On a more minor note, If I add more enemies to the fight 20 or 25 say... Then I wind up with actors that don't die. They will run around with zero health and no head but never die. Or they sometimes just vanish entirely and don't even seem to exist at all but they show up as dots on my compass and followers attack air as though and enemy is there.  I don't know why more actors in the fight means it happens more but it does. Almost never see it with 15 enemies vs 7 followers but if I bump to 20-25 it happens almost every fight. 

 

But, that's another problem and I don't think its a big deal. We are just not going to encounter a fight with more than 15 NPC's naturally in the game with any frequency. Most of the time when this happens they are just a body on the ground being relentlessly attacked and is already dead. I can just click the corpse and disable it manually and followers calm down. Occasionally they are like the headless horseman and literally running around with no head attacking or they go invisible. The invisible is the only real issue because then I can't disable them. But I think in actual game play this will probably be rare. 

Posted (edited)
1 hour ago, MrEddy6969 said:

with decap off

Decapitate

Makes a check if the headless mesh is equiped. If not, the animation will be triggered again.

 

Actor limit

https://www.nexusmods.com/skyrimspecialedition/mods/6270?tab=posts

 

https://www.nexusmods.com/skyrimspecialedition/mods/32349?tab=files

 

 

https://www.nexusmods.com/skyrimspecialedition/mods/39350

 

 

 

Edited by Tlam99
Posted

*sigh* I don't get why this one thing is such an issue for my load orders. 

 

Only thing I have determined at this point is that decapitation flag makes a difference a huge one. Setting that to zero means I don't get CTD after sex scenes involving the sucklife mod. However, turning off that flag means that actors frequently just do not die. They run around with no health and can't be killed. Almost every fight results in actors not dying. 

 

I've got Violens installed which involves decapitations' and kill moves etc.. but disabling kill moves entirely makes no difference. So it doesn't appear to be related to that mod. So frustrating. 

 

Thought maybe it had to do with SPID which maybe that distributes the headless mess.. Thus could wind up involved that way. 

Posted
2 hours ago, MrEddy6969 said:

frequently just do not die

some kind of a defeat mod kicks in and set the npc protected/essential.

I get this, too. However, after defeat protection ends, the npc dies.

 

Posted
19 hours ago, MrEddy6969 said:

get why

1 more version with accessible variable. 

bPlayerKill

set this to true will make very kill a player kill. This might kill protected npc.

 

Note:

Without any useful Info I will stop now uploading versions trying to fix your problem. I do not want to clutter this side with tons of versions.

As said, check your defeat mods or knockout mods, if they are kicking in.

Posted

I appreciate you thinking of me. At the moment I'm hitting it with a sledgehammer. 

 

Turning off and disabling any and all sexlab mods and related mods. Only thing I have installed is base sexlabs framework which is the requirement. 

 

No defeat mod loaded. Or anything really sexlab related at all. All sex based mods are now Ostim. So only time sexlab scenes trigger is from Succbus kills. 

 

I found that valhalla combat has a stun/execute function which I don't think is related but I'm turning it off anyway since it is a possible way NPC's can be killed. 

 

Also eliminating Serana Queen of Screams. Well see what testing reveals. 

Posted

Lets assume I want to do the final animation and decap check for longer? What do the 2 numbers on those variable represent? The number of tries the time? 

 

Several times at this point when people don't die, they are naked like they had sex but the final kill was never successful.. But so far  my CTD problems are gone. So i'm wondering if I can increase the number of tries or amount of time it will try to apply the final decap. 

 

I think maybe there is just hiccups happening in larger more chaotic fights with lots of NPC's and spells going off that the final kill might hickup and fail to kill the target correctly. But that should be easy enough for me to test I think. 

Posted
9 hours ago, MrEddy6969 said:

What do the 2 numbers

how often the check will happen. As soon as armor is equipped, the check terminates. Like armor applied right away, check terminates.

On heavy load with lots of npc, like more than 20, one needs the fix which increases max npc AI controlled. IF AI is off for actors, there will be also no more physics control of those npc and some scripts may fail.

 

Try V8.0

This introduces an independ second kill mechanics. ALL NPC died on testing, even the defeat registered ones.

A DOT lasting 5 min. If killed while  dot active, the standard vanilla dead will happen. Well, decaped and skeleton armored.

 

Posted

Well so far so good. I've probably done 15+ fights of 6 followers vs 15-25 NPC's and I haven't had a single zombie survive. I can totally see the DOT doing its job though. Several times i saw skeletons walking around with and without heads, but they always die usually within a few seconds. So not one time did I have to disable an enemy to get them to go away. 

 

So far so good! I'll keep you posted if I find out anything else. Doing some testing with violens the kill move mod. So far seems fine, but there is an addon for it which only works with nemesis which is called thick thighs save lives (death by snu snu) might have issues with that not sure yet. And even if it does, I don't know there is anything you could do for it. Would just be an incompatibility to note. 

 

Nice work! 

  • 2 weeks later...
Posted

Little hint

Get the spell tome succubus protection, craftable.

This spell makes you more or less invincible for 60s (reflect blows, absorb blows)

Further more, triggers with a chance estrus on the attacker, (male and female).

 

Posted

Das war ja wohl ein Schuss in den Ofen. das ich ständig nach dem Sex irgendwo in der Grafik hänge. Und getötete Banditen als Rotes Viereck erscheinen. Außerdem ein Succubus anschliessend den Biss des Vampiers durch führt.

Posted
34 minutes ago, Arousel said:

Grafik hänge

If you would ask for help in a civilised manner, I would consider to give you some aid.

But it's the second time you are doing this unjustified blame on my mod pages.

Why should I help you out ?

 

 

Posted

Testing the Succubus Initiation with 3 followers. 1x tank, 2x archer.

I used the bats arrows to prepare the draugh a little bit.

 

Blood Skaal Barrow, loots of fun :)

 

No problems found, I nned to do more testing, like it better than modding at the moment ?

 

Spoiler

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Spoiler

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Posted

.....even in the dreams my followers can't help it.

Temple of Miraak, first encounter.

 

Spoiler

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Most important, a beautiful clean save.

 

Spoiler

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