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OCBP not working during firing weapons, jumping, and melee attack animations


rz8472

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Posted

Hi Everyone, 

 

I installed OCBP and it only seems to be working when I'm crouching or running. Body physics stops when I fire weapons, jump, or use the power melee attack. Is this normal for this mod, or anything I should be doing in ocbp.ini or elsewhere that can address this?

Posted
5 hours ago, rz8472 said:

Hi Everyone, 

 

I installed OCBP and it only seems to be working when I'm crouching or running. Body physics stops when I fire weapons, jump, or use the power melee attack. Is this normal for this mod, or anything I should be doing in ocbp.ini or elsewhere that can address this?

It works for me when shooting. It also works great in all mixamo animations and for some reason much worse in aaf animations. I don’t know when hitting, I didn’t pay attention. I have installed consistently everything that is specified in the fg requirements, because I use a zaz compatible mesh.

Posted

That's a good point - I'm using CBBE, which is incompatible with ZeX. Should that affect body physics when firing weapons or jumping? 

Posted
6 hours ago, rz8472 said:

That's a good point - I'm using CBBE, which is incompatible with ZeX. Should that affect body physics when firing weapons or jumping? 

Sure. There are no cbp / 3bbb physics bones in normal cbbe. There is cbbe 3bbb, for it its own ocbp, separate from zaz zex, because the names of the bones are different. Without cbp of bones, ocbp simply does not work for you. 

https://www.nexusmods.com/fallout4/mods/48978

Alternatively, you can put fg. In both cases, you will have to add clothing underneath these bodies.

https://www.nexusmods.com/fallout4/mods/37268

fg is probably cooler (but I don't know your body requirements) because it has animated bones of the vagina and anus in addition to the cbp bones. All aaf animations are designed for fg and zaz compatible male bodies.

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