Lili_Cakez Posted June 15, 2021 Posted June 15, 2021 Hi all, So this will be my first real mod, but luckily I have programming experience lol. Essentially what I want to do is create a patch that allows the Devourment footstep set to work with the EBBB mod, since the latter is abandoned. The overall goal, if possible, would to have the provided footstep set in an existing esp activate when EBBB has a value greater than x amount on the node. If possible I am hoping some kind of script condition (maybe with SLIF?) can be used to achieve this. I just could really use some initial direction, as I have no idea where to start when it comes to skeleton nodes. Like I said, I have scripting experience (C#/ .net) so with a little bit of guidance, I think I can get this working. Any help is greatly appreciated! ❤️
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