DissocialPersonality Posted April 27, 2013 Posted April 27, 2013 I was wondering if there was a limit to the amount of esps you could have installed because I put one in and I don't see it to activate it or know if the mod is turned on or off
Nepro Posted April 27, 2013 Posted April 27, 2013 Yes there is. I think the number of total allowed eps-s and esm-s is 255 or something approximately to this number. I advice againt having more than 50 esp unless you know exactly what you are installing in details.
DissocialPersonality Posted April 27, 2013 Author Posted April 27, 2013 oh okay thank you very much I only got about 55atm
Phelps1247 Posted April 30, 2013 Posted April 30, 2013 Yup 255 is correct. It's the max of the hex number. Same for FO3/NV. Those 2 letter/number codes next to the mods in the mod manager identify them and it only goes to FF which is 255: http://www.december.com/html/spec/dechex.html
Emily Posted May 3, 2013 Posted May 3, 2013 Use tes.gecko to combine every single esp together. And put all your non obse, race, armor and weapons mods collection together into a single esp. This would save you a lot from conflicts and free space for critical esps. But never combine intricate mods together unless you know what you're doing.
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