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Posted
44 minutes ago, rubber_duck said:

Not reporting a bug or anything like that, just making a small request for new version... Could you make one of the Debug MCM options available for hotkey assignment? Specifically the View Sexual Encounter Statistics - I find myself checking it out quite often and I always have to wait a few seconds till MCM loads up (I'm to blame here since I have quite heavy load order and maybe too much mods installed). Having a hotkey for the said action would be amazing!

 

That being said thanks for sharing the mod! I've used it for quite some time now and never experienced any issues with it whatsoever! Great job, keep it up!

 

Sure, that's easily added.  I have a couple minor housekeeping revisions on the to-do list too.  They've been waiting in the wings for any other issues or features that might be needed; so far, nothing has come up.  Might be worth pushing an update for enough minor things though.

  • 2 weeks later...
Posted

Version 1.22 is up!  Only a few minor updates.  Safe to install on an existing save, although your settings will likely be restored to default.

 

v. 1.22

-Added optional hotkey to display sexual statistics.

-Added tracking and display of total consensual, non-con (player receiving), and non-con (player assaulting) partners. Please note that this count is not retroactive.

-Added warning pop-up when clearing sexual history. Final confirmation appears after exiting MCM.

-Packaged into FOMOD for automatic version display in modern mod managers.

 

Spoiler

ScreenShot108.jpg.45612ca60243e7854378c3431808b370.jpg

 

  • 1 month later...
Posted

At the request of @rubber_duck, here's a patch that makes Servitron data show up in the sexual history messagebox.  This is also a good template for anyone else who wants to make a similar patch (because heaven knows I don't wish to generate one of these patches for every custom race in existence :sweat:).  In any case, hope people enjoy!

 

Spoiler

ScreenShot20.jpg.fdf3c885ca2ef6ab74c18302bc89e893.jpg

 

SexEd Servitron Patch.zip

Posted
12 hours ago, spicydoritos said:

At the request of @rubber_duck, here's a patch that makes Servitron data show up in the sexual history messagebox.  This is also a good template for anyone else who wants to make a similar patch (because heaven knows I don't wish to generate one of these patches for every custom race in existence :sweat:).  In any case, hope people enjoy!

 

  Reveal hidden contents

ScreenShot20.jpg.fdf3c885ca2ef6ab74c18302bc89e893.jpg

 

SexEd Servitron Patch.zip 1 kB · 0 downloads

 

Thanks a lot!

 

Keep up the great work!

  • 1 month later...
Posted

Thanks - this mod is a nice addition to my way of playing...

..in which I don't recruit my settlers by "radio signal" but free prisoners e.g. in raider camps

 

for the small "favor" that I can ask for, I get an extra reward in the form of experience points through your mod

  • 8 months later...
Posted (edited)

For some reason, LL's search was not able to find Lucrative Augments for me, so I am leaving a link here, in case anyone else is similarly curious. (Sadly, though, the mod looks like it hasn't gone anywhere in five years - it looks like it could have turned into an interesting advantages/disadvantages system.)

 

Edited by sen4mi
  • 9 months later...
Posted (edited)

Possibility of a switch to make all acts aggressive/consensual for the purposes of losing/gaining xp? I'm playing with a mod that... in my opinion, doesn't label the tags correct and want a way to always gain/lose xp from sex. I know its already possible to gain xp regardless, but I'd like to also lose regardless.

Edit: Maybe this could be fixed by simply making the xp amount set in the mod allowed to be negative and fire the xp loss script?

Edited by Meladiator
  • 6 months later...
Posted

I have to admit, I did not see how necessary and useful this mod is. I used it for years now to get the nice exp for doing naughty stuff.

 

But since a long time I also was unhappy with how fast the player and gains all the perks normally, until i looked for a solution recently. And this one has a perfect solution already built in. In my case 33% for exp from anything feels quite right to enjoy a better progress. 

 

Thank you very much :)

 

  • 7 months later...
Posted
32 minutes ago, Studio60 said:

The mod comes with an empty SexEd.ini file. Do I need to uninstall and reinstall the mod after playing a match if I want to start another one, rith?

 

If you're talking about the MCM\Settings\SexEd.ini file, that just saves changes you make to the default MCM settings.  You can leave it alone if you want those same settings to be used in a new game.

Posted

Mod works flawlessly, but I noticed one thing about advanced statistics: in most of cases aggresive animation/rape counts for player as he was both victim and aggressor no matter in what position he was, and adding to both statistic fields (aka increases both "you were violated" and "you violated others" at a time). I assume it's because target mods (violate in my case) written in a wrong way and cannot return proper meta values to AAF SexEd script?

Posted
2 hours ago, Allnarta said:

Mod works flawlessly, but I noticed one thing about advanced statistics: in most of cases aggresive animation/rape counts for player as he was both victim and aggressor no matter in what position he was, and adding to both statistic fields (aka increases both "you were violated" and "you violated others" at a time). I assume it's because target mods (violate in my case) written in a wrong way and cannot return proper meta values to AAF SexEd script?

 

That shouldn't happen regardless of how strange a mix of tags and meta values occur.  Those two statistics are only incremented in one place in the script, and then it's an if/else prospect.  I checked my most current game and I have a couple hundred victim stats but no aggressor stats.  My scenes were driven by a healthy mix of Violate and other mods.  If you can make the problem happen again and post a papyrus log, that would help me follow the chain of events.  Maybe it's related to a specific situation, mod, or animation somehow?

 

Just to add some insight, the meta strings aren't strictly necessary.  They do help distinguish cases where the aggressive tag (or its absence) doesn't properly represent whether consent is involved in the scene.  However, SexEd will happily rely on animation tags alone.

Posted

Here's log from session with simple violate encounter:

Papyrus.0.log

 

Here's also screenshots that whow that after character submitted and synth dude did his thing, both stats were uograded.

 

Spoiler

 

Photo142.png.d9e94a406c631032d2e77edae5815bd0.png

 

Photo143.png.93e09f7614880957e0e4aff7bee889b7.png

 

 

 

About meta and tags: yeah, sometimes consensual scenes (mostly from MCG) that used rather rough animation are also tagged by SexEd as "it was aggresive act" and upgrade rape statistics too.

Posted
26 minutes ago, Allnarta said:

Here's log from session with simple violate encounter:

Papyrus.0.log

 

Here's also screenshots that whow that after character submitted and synth dude did his thing, both stats were uograded.

 

  Reveal hidden contents

 

Photo142.png.d9e94a406c631032d2e77edae5815bd0.png

 

Photo143.png.93e09f7614880957e0e4aff7bee889b7.png

 

 

 

About meta and tags: yeah, sometimes consensual scenes (mostly from MCG) that used rather rough animation are also tagged by SexEd as "it was aggresive act" and upgrade rape statistics too.

 

Sorry I forgot to mention, be sure to enable "Verbose Papyrus Logging" in the mod's MCM under Debug Options.  It's turned on by default in my other mods but not this one.  Nothing from SexEd shows up in the papyrus log otherwise.

 

Still, the info I can see so far appears normal.  Player in position zero for an animation tagged aggressive, should be nothing special.  Out of curiosity, can you go into console and type "help SexEd_PartnerCountAsRap 0"?  That should show the values for both SexEd_PartnerCountAsRapist and SexEd_PartnerCountAsRapee.  I just want to know if the error is in tracking or stat display.

Posted (edited)

Console values are like this:

 

Spoiler

 

Photo145.png.59c5fc25146f6ac5463559465c265a2e.png

 

 

It does look adequate as far as I remember from gameplay, player was raped 16 times and was rapist 4 times does sound like real statistics for me. I wonder why it shows only first value in message box for both cases.

 

 

Log with debugging ON:

Papyrus.0.log

 

 

 

Edited by Allnarta
Posted
10 minutes ago, Allnarta said:

Console values are like this:

 

  Hide contents

 

Photo145.png.59c5fc25146f6ac5463559465c265a2e.png

 

 

It does look adequate as far as I remember from gameplay, player was raped 16 times and was rapist 4 times does sound like real statistics for me. I wonder why it shows only first value in message box for both cases.

 

 

Log with debugging ON:

Papyrus.0.log

 

 

 

 

Holy crap, it's actually just a dumb error in my stat display scripting.  I used the same variable for outputs in both assaulted and assaulter.  And nobody noticed since I last updated... almost three years ago?  I never noticed either but my characters don't normally assault anyone.

 

In any case, this is a trivial fix.  I'll put out an update when I have a spare couple hours.  Thanks for noticing, reporting, and providing so much good info for diagnostics!

Posted

Version 1.23 is up!  Fixed the issue that Allnarta found, and fulfilled a long overdue feature request.

 

v. 1.23

-Fixed display error for number of player assault events

-Added MCM option for Sexploitation Mode, in which all XP that would be gained from sex is lost instead.

Posted
39 minutes ago, Studio60 said:

I am translating this mod, but I cannot find the words "dog" or "human." I am using two translation programs. Any advice?dog.webp.9a76428686c7329f65a9d721010394f2.webp

 

That messagebox is built in the script.  You'll have to edit the psc file and recompile.

Posted (edited)
On 5/29/2025 at 3:29 AM, Allnarta said:

Mod works flawlessly, but I noticed one thing about advanced statistics: in most of cases aggresive animation/rape counts for player as he was both victim and aggressor no matter in what position he was, and adding to both statistic fields (aka increases both "you were violated" and "you violated others" at a time). I assume it's because target mods (violate in my case) written in a wrong way and cannot return proper meta values to AAF SexEd script?

Cum Overlays and Sex Attributes has this same issue when you are the aggressor as female (even solo or in a gang bang situation as part of the aggressors) you will receive wear damage to whatever hole the victim is getting used, Trauma if its a rape/aggressive and will get covered in spunk as if you are the victim.   I am guessing this is an underlying issue with AAF where they expect the normal situation of a female player being the victim.   BTW this happens through violate (npc surrender) sex em up (player assault npc) and just starting a scene through the home key and choosing a female npc as the reciever and you as a female player (in the male role, not a FxF scene).  Using the HUD for sex attributes (patched in the comments of that mod) is useful to track these things.

Edited by Mimirue17
Posted (edited)
40 minutes ago, Mimirue17 said:

Cum Overlays and Sex Attributes has this same issue when you are the aggressor as female (even solo or in a gang bang situation as part of the aggressors) you will receive wear damage to whatever hole the victim is getting used, Trauma if its a rape/aggressive and will get covered in spunk as if you are the victim.   I am guessing this is an underlying issue with AAF where they expect the normal situation of a female player being the victim.   BTW this happens through violate (npc surrender) sex em up (player assault npc) and just starting a scene through the home key and choosing a female npc as the reciever and you as a female player (in the male role, not a FxF scene).  Using the HUD for sex attributes (patched in the comments of that mod) is useful to track these things.

 

Erm, author already fixed it, it was just incorrect stat display in mesage itself (mod counts things correct).

 

I do not use sex atrributes because it doesn't respect male player character (aka has no proper penal wear stat) and I always play as male.

Edited by Allnarta
Posted
1 hour ago, Studio60 said:

Okay, after reading some tutorials on editing and recompiling .psc files, I opened CK and a text editor. However, I couldn't find the names of any races. What determines the race name?

 

My mistake, the plaintext race names are from the script properties, although the messagebox itself is still built in the script.  To change the race names, replace the text in the RefRaceGenderCombosPlainText array on the SexEd_Main quest as per the screenshot below. 

 

Spoiler

Clipboard01.jpg.bb50c1a64e7f6c21b07a028b102a88f4.jpg

 

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