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Broken Player Shadow When Adding Physics to Immersive Armors


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Hello,

 

I was working through adding some CBP Physics to my Immersive Armor sets through Outfit Studio. I am using the method outlined in this video, starting at 10:19: https://youtu.be/TlsGYmR0k04?t=619

 

The physics work in game just fine using this method, but they seem to be breaking my character's shadow by doing so. I've included a few screenshots below with examples:

 

Spoiler

Taking pinhead to the extreme with Ringmail Armor

ScreenShot1.png.670c21d67b461d07d28de24dfeb5ce7a.pngScreenShot2.png.78330ebe5a0861c34d8656aee5564b7f.png

Spoiler

And the same issue with Alduin Armor. This happens with every IA set I've tried to convert so far.

ScreenShot0.png.401a6e027fbbc6e496d08f839b8e9b97.png

 

As you can see, my character's shadow is all out of whack after adding physics to the armors. The expert detective in me thinks that this has something to do with the error I'm getting when saving my projects in Outfit Studio:

image.png.28c957adf772dc61e9868775ca37f087.png

Similar errors show up for every IA set I've tried to convert thus far.

 

Does anyone know of a way around this? The physics work just fine on the armors in game as I've said, but these shadows are bugging the crap out of me. I've added physics to several custom armors before without having this issue so I'm a bit stumped as to what I can do to solve my issue. Please let me know if you're aware of a fix or workaround! Thanks!

  • 2 months later...

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